Old Pictures from Celestia (locked)

General discussion about Celestia that doesn't fit into other forums.
zhar2
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Re: Post your Celestia pictures!

Post #361by zhar2 » 21.12.2008, 20:38

ANDREA wrote:
zhar2 wrote:U mean the blender model, the image or the capella addon? i can make available any of them :)
Zhar2, I mean the 2x1 texture you applied to the model. 8)
I don't need the model itself, thank you.
Bye

Andrea :D

Ok pm me with ur e-mail and ill send u the surface texture, bump map, spec map (theres a night map too that i neglected to use in that image) and a cloud map.

ANDREA
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Re: Post your Celestia pictures!

Post #362by ANDREA » 21.12.2008, 22:41

zhar2 wrote:
ANDREA wrote:
zhar2 wrote:U mean the blender model, the image or the capella addon? i can make available any of them :)
Zhar2, I mean the 2x1 texture you applied to the model. 8) I don't need the model itself, thank you. Bye Andrea :D
Ok pm me with ur e-mail and ill send u the surface texture, bump map, spec map (theres a night map too that i neglected to use in that image) and a cloud map.
Thanks a lot, zhar2, very appreciated. :wink:
Please check your PM for my address.
Bye

Andrea :D
"Something is always better than nothing!"
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Reiko
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Re: Post your Celestia pictures!

Post #363by Reiko » 24.12.2008, 06:21

Mommy!!!

Image

Reiko
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Re: Post your Celestia pictures!

Post #364by Reiko » 24.12.2008, 07:12

The view from the opposite side of the galaxy.

Image

zhar2
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Re: Post your Celestia pictures!

Post #365by zhar2 » 24.12.2008, 12:01

Reiko wrote:Mommy!!!

Image

Could that be belana tores from star trek voyager orbital diving? i forgot the name of the episode. :)

Reiko
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Re: Post your Celestia pictures!

Post #366by Reiko » 26.12.2008, 21:41

zhar2 wrote:Could that be belana tores from star trek voyager orbital diving? i forgot the name of the episode. :)
No face came with that model so I suppose you could put one on it. :D Not sure the name of that episode either.

fungun
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Re: Post your Celestia pictures!

Post #367by fungun » 26.12.2008, 22:35


Reiko
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Re: Post your Celestia pictures!

Post #368by Reiko » 31.12.2008, 03:49

Image

zhar2
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Re: Post your Celestia pictures!

Post #369by zhar2 » 31.12.2008, 19:22


Oh yes thats the one.

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Cham M
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Re: Post your Celestia pictures!

Post #370by Cham » 04.01.2009, 19:31

I finally found a trick to integrate pure CMOD string geometries into a parachute model for my Huygens probe. The result is simply stunning in Celestia (I like especially the second picture below) !
huygens1.jpg

As usual, click the picture for a larger view.
huygens2.jpg


Anykind of 3ds mesh for the strings always ends in an ugly result in Celestia. The pure CMOD strings solve the problem completely. I'm really glad of the result. 8)
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

bh
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Re: Post your Celestia pictures!

Post #371by bh » 04.01.2009, 20:43

That's a super parachute Cham... nice job!
regards...bh.

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Chuft-Captain
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Re: Post your Celestia pictures!

Post #372by Chuft-Captain » 05.01.2009, 01:44

That's very nice Cham.
How did you do this. Can you share the technique? Is it just a matter of editing the .cmod_mesh file??
I have an application where I think this would be very useful, and I suspect would have better performance than the current approach (a very long and thin triangular mesh).

Regards
CC
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-- Gerard K. O'Neill (1969)

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Cham M
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Re: Post your Celestia pictures!

Post #373by Cham » 05.01.2009, 04:08

Chuft-Captain wrote:How did you do this. Can you share the technique? Is it just a matter of editing the .cmod_mesh file??

Yes, it is basically ASCII CMOD data manipulations. It's not difficult, really, but it may be a bit long, depending on the complexity of the model. To draw a CMOD line in a 3ds model, I first need to find the exact point coordinates from a part of the mesh, using the 3D modeler. I use some triangles in the modeler, exported into an ASCII CMOD file. I then examine the coordinates in the ASCII file and use them to draw the lines. I'll have to publish a whole tutorial thread to explain all this technique in details (if I can find some time, which I don't have much :x ).
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

bdm
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Re: Post your Celestia pictures!

Post #374by bdm » 06.01.2009, 11:57

zhar2 wrote:A planet around capella (not celestia but nice): :)
[img]http://img71.imageshack.us/my.php?image=worldmu3.png[/img]
I would also like to see a tutorial showing how this planet was created.

Reiko
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Re: Post your Celestia pictures!

Post #375by Reiko » 16.01.2009, 00:59

A friend and I have been messing around with fungun's spacedock and came up with this so far.

Image

Image

Image

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LordFerret M
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Re: Post your Celestia pictures!

Post #376by LordFerret » 16.01.2009, 06:54

Nice Reiko, love that "Mommy!" pic too lol. You too Cham, beautiful work. :D I've not been around lately so I'm sure I've missed many contributions... I have a bit of back-tracking to do.

ajtribick
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Re: Post your Celestia pictures!

Post #377by ajtribick » 17.01.2009, 00:10

A quick setup of a (real) multi-star system containing a rapidly rotating star in a close binary with a white dwarf, with an additional pair of stars located further out. The rapidly rotating star is modelled as an oblate spheroid, however it might be interesting to try a Roche "spheroid".

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LordFerret M
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Re: Post your Celestia pictures!

Post #378by LordFerret » 17.01.2009, 01:40

Is it HD 98800?

ajtribick
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Re: Post your Celestia pictures!

Post #379by ajtribick » 17.01.2009, 12:00

No, it's Regulus. (Ok, the cheat is that Regulus A was only discovered to be a spectroscopic binary last year...)

danielj
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Re: Post your Celestia pictures!

Post #380by danielj » 17.01.2009, 13:36

That?s the point.
I saw somewhere,that these stars that spins too fast are not perfect spheres,but rather spheroidals.So we need separate models for stars like Regulus,Altair and Achernar!


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