Hubble model in the official distribution
I was going to mention the fact that it seems to have a sparkly look to the dark side of the telescope, but it seems that all the models do that. It's probably because there's no self shadowing. If I remember right, that's supposed to be fixed in the next update, and then it will look even better. Other than that, in your pics, the solor panels are a light brownish color, but in Celestia they are very dark, almost black, even in sunlight. Even then it's still 1000 times better looking then the original. I'd post a pic of what I'm seeing, but photobucket is being finicky.
I'm getting about 10 fps on the crappy PC in my sig, which is about what's expected, and tolerable.
I'm getting about 10 fps on the crappy PC in my sig, which is about what's expected, and tolerable.
AMD Athlon X2 4400+; 2GB OCZ Platinum RAM; 320GB SATA HDD; NVidia EVGA GeForce 7900GT KO, PCI-e, 512MB, ForceWare ver. 163.71; Razer Barracuda AC-1 7.1 Gaming Soundcard; Abit AN8 32X motherboard; 600 watt Kingwin Mach1 PSU; Windows XP Media Center SP2;
- Chuft-Captain
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Here's a pic of it on my system,
Celestia 1.4.1
Laptop w/ crappy shared memory graphics (Mobility U1)
Render -> Ambient Light = Low
Celestia 1.4.1
Laptop w/ crappy shared memory graphics (Mobility U1)
Render -> Ambient Light = Low
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)
CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS
-- Gerard K. O'Neill (1969)
CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS
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- Developer
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Hi guys,
Sorry to be late on this, was off line for work issue...
Nice job Cham, I'm pleased Chris react to your proposition!
A few months I made a revision of some of the "official models" correcting the normals, optimizing the meshes, and... another HST based on Terrier's one (336 ko in 3DS, 924 in Cmod), all this was proposed on the dev list but receive no attention...
Sorry to be late on this, was off line for work issue...
Nice job Cham, I'm pleased Chris react to your proposition!
A few months I made a revision of some of the "official models" correcting the normals, optimizing the meshes, and... another HST based on Terrier's one (336 ko in 3DS, 924 in Cmod), all this was proposed on the dev list but receive no attention...
chris wrote:Cham,
You're absolutely right that it's time for a new HST model. The only other one that I know is the... ...Do you know of an alternate model that we could use?
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Topic authorCham
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- With us: 20 years 10 months
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Guys,
I've just updated the FINAL HST model (link repeated here) :
http://nho.ohn.free.fr/celestia/Cham/hubble.3ds.zip
The 3ds file is smaller (468 KB), and yet the model has more details (thanks to ElChristou). Here's a picture of that final model :
Compare this with the original official model as shown on page 1 !!! This is a true MAJOR quantum leap from the actual official version !
EDIT : The linked file also include the CMOD version (676 KB).
I've just updated the FINAL HST model (link repeated here) :
http://nho.ohn.free.fr/celestia/Cham/hubble.3ds.zip
The 3ds file is smaller (468 KB), and yet the model has more details (thanks to ElChristou). Here's a picture of that final model :
Compare this with the original official model as shown on page 1 !!! This is a true MAJOR quantum leap from the actual official version !
EDIT : The linked file also include the CMOD version (676 KB).
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"