Wow amazing!

General discussion about Celestia that doesn't fit into other forums.
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t00fri
Developer
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Joined: 29.03.2002
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Location: Hamburg, Germany

Post #21by t00fri » 07.05.2002, 17:02

Pixel wrote:OK. the 2.5MB 16K gallery is here now:

ftp://ftp.dasmirnov.net/astronomy/celestia/textures/pixel/Gallery16k.zip


The additional resolution compared to 8k is impressive. Various of your images refer to about 330 Km altitude, illustrating that satellites would appear now with quite a crisp and /detailed/ earth background...

Did you actually do some bumpmapping on the texture? Are you using the texture with or without the polar sea ice?? In the BlueMarble server, it seems the "good" texture that has the polar sea ice does only exist in a 8k version at maximum...

Bye Fridger

PS: Unfortunately, the download speed of the server is so low (16kb/s) that it will hardly be possible to (up)download the textures (to)from there. In my case this would be about 200MB of data, too...

Vicware
Posts: 120
Joined: 23.02.2002
With us: 22 years 9 months
Location: Los Angeles, CA

What Card...

Post #22by Vicware » 07.05.2002, 17:53

Those are great. What card are you using?? My Viper770 TNT card won't
work with higher res maps - only jpg.

Vic

Pixel

Post #23by Pixel » 08.05.2002, 08:03

t00fri wrote:
Pixel wrote:OK. the 2.5MB 16K gallery is here now:

ftp://ftp.dasmirnov.net/astronomy/celestia/textures/pixel/Gallery16k.zip

The additional resolution compared to 8k is impressive. Various of your images refer to about 330 Km altitude, illustrating that satellites would appear now with quite a crisp and /detailed/ earth background...

Did you actually do some bumpmapping on the texture? Are you using the texture with or without the polar sea ice?? In the BlueMarble server, it seems the "good" texture that has the polar sea ice does only exist in a 8k version at maximum...

Bye Fridger

PS: Unfortunately, the download speed of the server is so low (16kb/s) that it will hardly be possible to (up)download the textures (to)from there. In my case this would be about 200MB of data, too...




At 300km altitude the blurred jaggies on texture are clearly visible. The 16K texture is best viewed from 600-700 km distance :wink: . And it is logical, consider that texture itself is taken from satelite data, but then streched down 3 times.;)
I am using BlueMarble texture as it is. I have just concatenated two 21k hemispheres and then streched down the 43k monster to 16k. The image originally has relief shadows on it and as you mention has no ice-caps, and ocean colors are not photoshoped. As you can see the color of Amazon delta is far from cyan-glare seen in 8k texture. In 8k texture the mini-gulfs are cleary visible (exampl. mexican gulf coastline). Even in the original 43k texture they are not, because they have water colors closer to land-color, rather to ocean color. dont know why.

Paul
Posts: 152
Joined: 13.02.2002
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Location: Melbourne, Australia

Post #24by Paul » 09.05.2002, 00:42

Hi Pixel,

What program did you use to join and resize the monster 21600x21600 textures? I have these images too, and I haven't found a program yet that can handle them. Did you write your own program to process them?
Cheers,
Paul

Smirnov
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Joined: 27.04.2002
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Location: Yeovil, UK
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Post #25by Smirnov » 09.05.2002, 21:47

Hey Pixel and guys.

If you log on as "celestia" with "uploads" as your passwords. You'll have the 64Kb/s upload speed. And 24Kb/s download speed.

I just don't want annoymous people with access to all my bandwidth. :-) Incase over night it turns into a porn server or something.

Pixel

Post #26by Pixel » 10.05.2002, 09:53

Paul wrote:Hi Pixel,

What program did you use to join and resize the monster 21600x21600 textures? I have these images too, and I haven't found a program yet that can handle them. Did you write your own program to process them?


True, i am using my programs for most of operations. Just have no enough time to wait GIMP to allocate memory for these. :wink:


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