Hungry4info wrote:Request for better atmospheric graphics...
1)When viewing a planet/moon with a visible atmosphere, can we have the horizon not be so distinct? perhaps get hazy near the edges. It makes the atmosphere look really fake (no offense, of course, to the makers of Celestia).
2)We all love Titan, right? Why not have atmospheric haze? It would be more realistic than a cloud map. Perhaps the atmosphere could get more transparent as you get closer. Perhaps set it up as the transparancy being like 100% at the surface and 0% at a setable hight.
Here's kind of what I mean: (I made this up, lol)
"Titan" "Sol/Saturn"
{
Texture "titan1.*"
Color [ 0.8 0.2 0.45 ]
HazeColor [ 0.781 0.629 0.975 ]
HazeDensity 0.6
Radius 2575
Atmosphere {
Height 550
100%transparancyHeight: 5
0% transpararancyHeight: 200
Lower [ 0.477 0.367 0.211 ]
Upper [ 0.3 0.2 0.9 ]
Sky [ 0.3 0 0 ]
CloudHeight 3
CloudSpeed 65
CloudMap "titan-clouds.*"
}
CustomOrbit "titan"
EllipticalOrbit
{
Period 15.945421
SemiMajorAxis 1221850
Eccentricity 0.0292
Inclination 0.33
MeanAnomaly 120
}
Obliquity 0.6
EquatorAscendingNode 186.6
RotationOffset 318.9
Albedo 0.21
}
This, combined with the earlier atmospheric effect, and the already pre-existing atmospheric effects would be very nice indeed.
I think this would be a good idea worth exploring. One thing that's missing from Celestia is the ability to specify the opacity of the atmosphere. With a transparent atmosphere (or none at all), the stars shine brightly even when the local sun is shining in the sky. With an intermediate atmosphere like Earth's, the stars can be seen if no bright source washes out the sky, but bright sources of light like the moon and sun obscure the stars. With an opaque atmosphere, stars cannot be seen, and the local sun may only be indistinct or not visible at all.