Mitaka Version 1.0 was released

General discussion about Celestia that doesn't fit into other forums.
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dirkpitt
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Post #121by dirkpitt » 19.06.2007, 03:36

Cham wrote:Chris wants to concentrate on sprites (which aren't working on the Mac, and which aren't working on all computers without OpenGL 2). I think the dots models I'm able to do (without sprites) have LOTS of potential, but I currently don't want to invest much more time on them because of the luminosity problem. :-(


I wish sprites would work properly too, but the point sprite crashing bug on PPC Macs is an Apple driver bug, and since OS X graphic driver updates are almost always only included with new OS updates, I suspect the earliest it will be fixed is in Leopard (October 2007).

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Cham M
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Post #122by Cham » 19.06.2007, 03:38

Apple is supposed to deliver another update to Tiger : 10.4.10. Is it possible that the bug could be corrected in that version ? (of course, my question is stupid !) :oops:
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JetCrow
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Post #123by JetCrow » 19.07.2007, 13:21


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t00fri
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Post #124by t00fri » 19.07.2007, 14:00

How can I download anything using STANDARD zip tools? Both under Linux and Windows I keep getting an error like so:


URL you want to be translated is:application/x-zip-compressed, it is not supported by WTS.

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LotharS
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Post #125by LotharS » 19.07.2007, 14:39

Go to the original (untranslated) URL (i.e. http://4d2u.nao.ac.jp/html/program/mitaka), locate the download link (search for "1.0.1") and click the link. I suppose the translator breaks the link.

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t00fri
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Post #126by t00fri » 19.07.2007, 14:51

LotharS wrote:Go to the original (untranslated) URL (i.e. http://4d2u.nao.ac.jp/html/program/mitaka), locate the download link (search for "1.0.1") and click the link. I suppose the translator breaks the link.


Yes, thanks. That was it. So let's learn some Japanese.... ;-)

?
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Cham M
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Post #127by Cham » 19.07.2007, 16:40

I'm unable to go to both links.

What are the changes in version 1.0.1 ?
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Post #128by Fightspit » 19.07.2007, 16:59

Here the link:
Mitaka 1.0.1 and his release note :wink:
Motherboard: Intel D975XBX2
Processor: Intel Core2 E6700 @ 3Ghz
Ram: Corsair 2 x 1GB DDR2 PC6400
Video Card: Nvidia GeForce 8800 GTX 768MB GDDR3 384 bits PCI-Express 16x
HDD: Western Digital Raptor 150GB 10000 rpm
OS: Windows Vista Business 32 bits

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Cham M
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Post #129by Cham » 19.07.2007, 17:08

I don't see any references to version 1.0.1 there.

Their installation procedure sucks ! :x
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dirkpitt
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Post #130by dirkpitt » 21.07.2007, 06:38

Here's my translation of the 1.0.1 release notes:
(disclaimer: I have never used the program)
- You can double click to select a target
- Almost any object can now be a target
- Tooltips for objects
- The view changes smoothly if you select a different target or scale
- Added more satellites for Jupiter, Saturn, Uranus, Neptune and Pluto
- Updated list of stars with planets
- Satellites now displayed in planetarium mode
- 4-hour time increments added
- Fixed issue where program crashed on some Vista laptops
- Improved performance on laptops by changing the way points are drawn
- Removed Galaxy panoramic view and Galaxy cluster view commands (not sure if these are translated as in the actual program) from the Target menu. These commands can still be found in the Scale menu.

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Post #131by ElChristou » 28.12.2007, 22:10

I'm a bit worried about Celestia... Have you seen the state of advancement of Mitaka?

Seems they are targeting pretty high...

http://4d2u.nao.ac.jp/t/var/about/

Have a look at their interactive Flash presentation (formation of the moon, gas structure around black hole, formation of galaxies etc... 8O), pretty interesting:

http://4d2u.nao.ac.jp/english/4d2unav.html
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Post #132by Paolo » 29.12.2007, 00:47

The cosmological part of Mitaka IMHO is quite superior than Celestia. The Milky way rendering is really amazing. And what about globular clusters?

I like the HUD menu too.

Fading of orbits and scale meters are interesting features.

On the other hand several other aspects are better in Celestia.

The flash application is astonishing. How the hell they was able to manage that in Flash? Really incredible.
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Post #133by ElChristou » 29.12.2007, 10:43

Paolo wrote:...The flash application is astonishing. How the hell they was able to manage that in Flash? Really incredible.


Indeed... Now, they are Japanese! Those guys are just genius when it's come to graphics... 8O
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Re: Mitaka Version 1.0 was released

Post #134by ElChristou » 12.09.2008, 08:27

Hey, any news of our favorite rival?
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Cham M
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Re: Mitaka Version 1.0 was released

Post #135by Cham » 12.09.2008, 12:16

It's dead ! :lol:
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Re: Mitaka Version 1.0 was released

Post #136by ElChristou » 12.09.2008, 12:38

Cham wrote:It's dead ! :lol:

Humm... how? The japanese site show a 1.2 update this year... (the version of this thread was 1.0, no?) Someone had a look on Windows?
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Cham M
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Re: Mitaka Version 1.0 was released

Post #137by Cham » 12.09.2008, 12:48

Well, it may not be dead to them, but for me it is since our latest features (especially layers at all scales).

Lets add a better planetographic grid and better uses of the four grids (especially coordinates of the selected object), and Celestia will crush completely and bury MitakaWatheverWannaBe ! :mrgreen:
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Re: Mitaka Version 1.0 was released

Post #138by ElChristou » 12.09.2008, 13:22

I just test back the 1.0 version on the intel config and it run pretty well. One thing I like even if it's not accurate is the asteroids belts and the oort cloud. I wonder if some cmod models could not be done in the same way for Celestia but of course we need the fading of the points before reaching the problem we have actually...
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Re: Mitaka Version 1.0 was released

Post #139by ElChristou » 13.09.2008, 16:24

Also one thing I find interesting is the way they wrote their specular light with an increment of the power depending the point of view:
MitaSpec.jpg


If I'm not wrong some shots from ISS do show such "rendering"... :?
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Re: Mitaka Version 1.0 was released

Post #140by ElChristou » 14.09.2008, 16:44

Mmhh... no comments... :?
Perhaps I'm saying a big stupidity because Celestia already have such rendering? (and it's just a problem with my config?)
Or perhaps the Mikata rendering is plain wrong?
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