OpenGL, et al.

General discussion about Celestia that doesn't fit into other forums.
Topic author
Gibfish
Posts: 5
Joined: 31.12.2002
With us: 21 years 11 months
Location: England, UK

OpenGL, et al.

Post #1by Gibfish » 31.12.2002, 17:54

Hi everybody, newbie here.

I'm developing a simulator (it started as one of those "wouldn't it be intersting if..." projects :P ) which is in some ways similar to Celestia, although looking at the area from a different aspect (oorbital mechanics, rather than rendering and display). Not a good opening post, but stick with me :D .

Anyway, my project started off as a numerical analysis of gravitaional systems in Matlab. However, the outputted co-ordinates and velocities were very hard to interpret meaningfully. So, I'm in the process of writing a module to output a video to an .avi, as well as moving from Matlab to something like c++.

However, seeing the quality of the results from Celestia, I wanted to get peoples' opinions on OpenGL - I've no experience in coding for it, and I'm interested to hear what people think is possible with it.
"Tho' much is taken, much abides; and tho'
We are not now that strength which in old days
Moved earth and heaven, that which we are, we are,"

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