[solved] Shadow rendering question

General discussion about Celestia that doesn't fit into other forums.
Topic author
mjoubert
Posts: 58
Joined: 02.04.2007
With us: 17 years 7 months

[solved] Shadow rendering question

Post #1by mjoubert » 14.11.2007, 17:48

I can see sun light on Janus, even if it should be dark (eclipsed). and you?

Click here

Mathieu
Last edited by mjoubert on 14.11.2007, 18:48, edited 1 time in total.

chris
Site Admin
Posts: 4211
Joined: 28.01.2002
With us: 22 years 9 months
Location: Seattle, Washington, USA

Post #2by chris » 14.11.2007, 18:12

Mathieu,

It works fine for me.

Shadows on irregular objects are currently only supported in the OpenGL 2.0 render path--is that what you're using?

--Chris

Topic author
mjoubert
Posts: 58
Joined: 02.04.2007
With us: 17 years 7 months

Post #3by mjoubert » 14.11.2007, 18:47

Great Chris, that was the answer...

I only knew the possibility to switch on the KDE interface (since it's a menu). As I couldn't find this menu on Windows, I thought there was only one choice.

Fantastic, everything is working fine know.

I also managed to use MeshCenter (instead of a dual objets system). It was a bit difficult to understand first because this vector is in the model's reference frame and units. But now, it's also working as expected. SSc files are more understandable now.

Talk to you soon.

Mathieu


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