Celestia 1.5.0pre3

General discussion about Celestia that doesn't fit into other forums.
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t00fri
Developer
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Post #41by t00fri » 28.05.2007, 19:43

OK, I installed 1.5.0pre3 now also on my dual boot Windows XP desktop that uses my FX5900Ultra with the latest driver.

Here the bug is NOT visible. So I conclude that it was a driver issue of the NV 7300 card on my Dell laptop. On my laptop the bug is entirely reproducable...

Bye Fridger
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Kolano
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Wierd Pre3 Bug

Post #42by Kolano » 01.06.2007, 05:04

I'm getting a few odd text bugs in Pre3.

If I start Celestia using the icon the setup added to my desktop or from the it's icon in the start menu all the on screen displays and script text (but not menus, or labels) shows up as question marks. If I start Celestia by clicking it's executable in Windows Explorer text shows up normally.

In either case the lower portion of the text is slightly cut off.
System:
Asus A8N-SLI Premium nForce4 SLI
AMD Athlon 64 X2 4200+
2xeVGA GeForce 7800 GTX 256MB
2gb Dual Channel DDR (400) 3200

Johaen
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Location: IL, USA

Re: Wierd Pre3 Bug

Post #43by Johaen » 01.06.2007, 11:17

Kolano wrote:I'm getting a few odd text bugs in Pre3.

If I start Celestia using the icon the setup added to my desktop or from the it's icon in the start menu all the on screen displays and script text (but not menus, or labels) shows up as question marks. If I start Celestia by clicking it's executable in Windows Explorer text shows up normally.

In either case the lower portion of the text is slightly cut off.


I noticed that happening as well, although I can't describe the exact situation that it was occurring.
AMD Athlon X2 4400+; 2GB OCZ Platinum RAM; 320GB SATA HDD; NVidia EVGA GeForce 7900GT KO, PCI-e, 512MB, ForceWare ver. 163.71; Razer Barracuda AC-1 7.1 Gaming Soundcard; Abit AN8 32X motherboard; 600 watt Kingwin Mach1 PSU; Windows XP Media Center SP2;

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selden
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Post #44by selden » 01.06.2007, 11:38

The question marks mean that Celestia cannot find the characters in the fonts that it has loaded. This suggests to me that Celestia cannot find the font files. This suggests to me that the desktop shortcut is damaged.

Open the Shortcut's Properties menu and inspect the field "Start in:" (right click on Celestia's desktop shortcut icon, select Properties in the popup menu).
It should contain the path to the directory where you installed Celestia. On my system, that's "C:\Program Files\Celestia"

What does it say on your system?

[edit]
p.s.
Fonts sometimes look damaged when certain levels of Antialiasing are enabled manually in ForceWare's popup control menu. I don't know why. They look OK on my system if 4x antialiasing is enabled, either manually or in celestia.cfg.

p.p.s.
If the shortcut is damaged, you can create a good one by opening an Explorer window to Celestia's directory and right-dragging the executable's icon to the desktop. Select "create shortcut here" in the popup menu.
[/edit]
Selden

Kolano
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Post #45by Kolano » 02.06.2007, 17:54

This conversation should probably move to the bugs forum, but here are a few more details...

Re Question Marks:
-Shortcuts are not "damaged", newly created shortcuts have same issue
-Starting from any shortcut outside of the "Celestia" folder, results in question marks for some text
-Some fonts are being found, as some text shows up just fine. Fonts that display correctly include: Object labels, Numbers no matter where they are displayed, Title
-This would seem to be related to not setting paths appropriately, but the issue seems to be within Celestia.
-I have Celestia installed to a non-standard location "C:\My Programs\Celestia", which might explain why this issue isn't seen generally.

Re Bottom of Font Cut-Off:
-Anti-aliasing was the cause of the lower portions of fonts being cut off.
System:

Asus A8N-SLI Premium nForce4 SLI

AMD Athlon 64 X2 4200+

2xeVGA GeForce 7800 GTX 256MB

2gb Dual Channel DDR (400) 3200

Johaen
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Location: IL, USA

Post #46by Johaen » 02.06.2007, 19:52

Kolano wrote:-I have Celestia installed to a non-standard location "C:\My Programs\Celestia", which might explain why this issue isn't seen generally.



Mine is also in a non-standard location. "E:\Program Files\Celestia 1.5.0pre3"


Celestia 1.5.0pre3 is the only Celestia I have that is doing this. Pre2 works just fine, located in "E:\Program Files\Celestia 1.5.0pre2". I also believe that this is a bug with-in Celestia... maybe... *shrug* :wink:
AMD Athlon X2 4400+; 2GB OCZ Platinum RAM; 320GB SATA HDD; NVidia EVGA GeForce 7900GT KO, PCI-e, 512MB, ForceWare ver. 163.71; Razer Barracuda AC-1 7.1 Gaming Soundcard; Abit AN8 32X motherboard; 600 watt Kingwin Mach1 PSU; Windows XP Media Center SP2;

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Adirondack M
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Differences between pre3 and CVS

Post #47by Adirondack » 03.06.2007, 10:45

Two questions about the differences between pre3 and CVS:

1. Eclipse Finder
Is there any reason why the eclipse finder differs from pre3 to CVS?
(pre3 contains the old (familiar) finder, CSV contains the new finder)

2. Size of the exe-file
Why does the size of the .exe differ (pre3: ~2500 KB / CVS: ~1700 KB)?

Did I miss something?

Adirondack
We all live under the same sky, but we do not have the same horizon. (K. Adenauer)
The horizon of some people is a circle with the radius zero - and they call it their point of view. (A. Einstein)

Johaen
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Post #48by Johaen » 07.06.2007, 01:04

selden wrote:p.p.s.
If the shortcut is damaged, you can create a good one by opening an Explorer window to Celestia's directory and right-dragging the executable's icon to the desktop. Select "create shortcut here" in the popup menu.


That might work, if the executable in Explorer was working right, but that .exe produces the same results:

Image
AMD Athlon X2 4400+; 2GB OCZ Platinum RAM; 320GB SATA HDD; NVidia EVGA GeForce 7900GT KO, PCI-e, 512MB, ForceWare ver. 163.71; Razer Barracuda AC-1 7.1 Gaming Soundcard; Abit AN8 32X motherboard; 600 watt Kingwin Mach1 PSU; Windows XP Media Center SP2;

SkyScraper
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Post #49by SkyScraper » 25.06.2007, 03:47

- Added blend type to cmod materials: additive and normal alpha blending are supported.


Can somebody tell me how do i declare this in the cmod file?
I only know about "blend add" and i dont have any clue if this adds additive blending or normal alpha blending

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selden
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Post #50by selden » 25.06.2007, 04:03

They're declarations in the material type:

Code: Select all

material
diffuse 1 0 0
texture0 "gaussian.jpg"
blend add
end_material


Code: Select all

material
diffuse 1 0 0
texture0 "gaussian.jpg"
blend normal
end_material
Selden

SkyScraper
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Post #51by SkyScraper » 25.06.2007, 05:04

Thanks i realy hope i can build an addon in the near future and not bail when it's half finished

symaski62
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Post #52by symaski62 » 07.07.2007, 01:30

http://www.nzone.com/object/nzone_downl ... river.html

windows 2000/XP home & pro SP2

UPDATE

nvidia 162.18 version BETA

celestia 1.5.0 pre 3 TEST

:wink:

Code: Select all

Fournisseur : NVIDIA Corporation
Moteur de rendu : GeForce FX 5200/AGP/SSE/3DNOW!
Version : 2.1.1
Version GLSG : 1.20 NVIDIA via Cg compiler
Nombre max de textures : 4
Taille de texture max. : 4096
Plage de taille de point : 1.000000 - 63.375000


Extensions support?©es :
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_imaging
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shadow
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_timer_query
GL_EXT_vertex_array
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_copy_depth_to_color
GL_NV_depth_clamp
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_framebuffer_multisample_coverage
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
windows 10 directX 12 version
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.

danielj
Posts: 1477
Joined: 15.08.2003
With us: 21 years 2 months

Post #53by danielj » 07.07.2007, 02:51

The site says that my driver is updated and don??t allow me to download the beta driver...anyway,I will wait for the final version!


symaski62 wrote:http://www.nzone.com/object/nzone_downloads_rel70betadriver.html

windows 2000/XP home & pro SP2

UPDATE

nvidia 162.18 version BETA

celestia 1.5.0 pre 3 TEST

:wink:

Code: Select all

Fournisseur : NVIDIA Corporation
Moteur de rendu : GeForce FX 5200/AGP/SSE/3DNOW!
Version : 2.1.1
Version GLSG : 1.20 NVIDIA via Cg compiler
Nombre max de textures : 4
Taille de texture max. : 4096
Plage de taille de point : 1.000000 - 63.375000


Extensions support?©es :
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_imaging
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shadow
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_timer_query
GL_EXT_vertex_array
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_copy_depth_to_color
GL_NV_depth_clamp
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_framebuffer_multisample_coverage
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control

brucelxl
Posts: 4
Joined: 27.08.2007
With us: 17 years 2 months

Post #54by brucelxl » 07.09.2007, 06:31

Why it can not be run on my windowxp? Is there any requirement for hardware?

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selden
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Posts: 10192
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With us: 22 years 2 months
Location: NY, USA

Post #55by selden » 07.09.2007, 11:47

Bruce,

Exactly what do you mean by "does not run"?

You do have to make sure your system has the most recent graphics drivers. Celestia has to depend on the graphics drivers being bug free, which too often is not the case. There is not the staff of hundreds available to implement workarounds for the bugs for all possible hardware and driver combinations. :(
Selden

Rassilon
Posts: 1887
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With us: 22 years 9 months
Location: Altair

Post #56by Rassilon » 03.10.2007, 21:48

Has anyone else gotten question marks in the description hud for celestia? I get ?????? where Earth should be? If so what font file does Celestia use maybe mine got jacked somehow...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

Rassilon
Posts: 1887
Joined: 29.01.2002
With us: 22 years 9 months
Location: Altair

Post #57by Rassilon » 03.10.2007, 22:27

Heres my OpenGL info...

Code: Select all

Vendor: NVIDIA Corporation

Renderer: GeForce FX 5900XT/AGP/SSE2

Version: 2.0.3

GLSL version: 1.10 NVIDIA via Cg 1.3 compiler

Max simultaneous textures: 4

Max texture size: 4096

Point size range: 1.000000 - 63.375000



Supported Extensions:

GL_ARB_depth_texture

GL_ARB_fragment_program

GL_ARB_fragment_program_shadow

GL_ARB_fragment_shader

GL_ARB_half_float_pixel

GL_ARB_imaging

GL_ARB_multisample

GL_ARB_multitexture

GL_ARB_occlusion_query

GL_ARB_pixel_buffer_object

GL_ARB_point_parameters

GL_ARB_point_sprite

GL_ARB_shadow

GL_ARB_shader_objects

GL_ARB_shading_language_100

GL_ARB_texture_border_clamp

GL_ARB_texture_compression

GL_ARB_texture_cube_map

GL_ARB_texture_env_add

GL_ARB_texture_env_combine

GL_ARB_texture_env_dot3

GL_ARB_texture_mirrored_repeat

GL_ARB_texture_rectangle

GL_ARB_transpose_matrix

GL_ARB_vertex_buffer_object

GL_ARB_vertex_program

GL_ARB_vertex_shader

GL_ARB_window_pos

GL_S3_s3tc

GL_EXT_texture_env_add

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_blend_color

GL_EXT_blend_func_separate

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_compiled_vertex_array

GL_EXT_Cg_shader

GL_EXT_depth_bounds_test

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_framebuffer_object

GL_EXT_multi_draw_arrays

GL_EXT_packed_depth_stencil

GL_EXT_packed_pixels

GL_EXT_paletted_texture

GL_EXT_pixel_buffer_object

GL_EXT_point_parameters

GL_EXT_rescale_normal

GL_EXT_secondary_color

GL_EXT_separate_specular_color

GL_EXT_shadow_funcs

GL_EXT_shared_texture_palette

GL_EXT_stencil_two_side

GL_EXT_stencil_wrap

GL_EXT_texture3D

GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp

GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic

GL_EXT_texture_lod

GL_EXT_texture_lod_bias

GL_EXT_texture_object

GL_EXT_texture_sRGB

GL_EXT_timer_query

GL_EXT_vertex_array

GL_IBM_rasterpos_clip

GL_IBM_texture_mirrored_repeat

GL_KTX_buffer_region

GL_NV_blend_square

GL_NV_copy_depth_to_color

GL_NV_depth_clamp

GL_NV_fence

GL_NV_float_buffer

GL_NV_fog_distance

GL_NV_fragment_program

GL_NV_fragment_program_option

GL_NV_half_float

GL_NV_light_max_exponent

GL_NV_multisample_filter_hint

GL_NV_occlusion_query

GL_NV_packed_depth_stencil

GL_NV_pixel_data_range

GL_NV_point_sprite

GL_NV_primitive_restart

GL_NV_register_combiners

GL_NV_register_combiners2

GL_NV_texgen_reflection

GL_NV_texture_compression_vtc

GL_NV_texture_env_combine4

GL_NV_texture_expand_normal

GL_NV_texture_rectangle

GL_NV_texture_shader

GL_NV_texture_shader2

GL_NV_texture_shader3

GL_NV_vertex_array_range

GL_NV_vertex_array_range2

GL_NV_vertex_program

GL_NV_vertex_program1_1

GL_NV_vertex_program2

GL_NV_vertex_program2_option

GL_SGIS_generate_mipmap

GL_SGIS_texture_lod

GL_SGIX_depth_texture

GL_SGIX_shadow

GL_SUN_slice_accum

GL_WIN_swap_hint

WGL_EXT_swap_control



I cannot upgrade to 163 forceware drivers as this crashes my pc... so Im at a loss here...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

Rassilon
Posts: 1887
Joined: 29.01.2002
With us: 22 years 9 months
Location: Altair

Post #58by Rassilon » 03.10.2007, 22:37

Image of what I see... 0 gets me the suns name just fine but if I press 1-9 this is what shows up...

Image

The above was actually a screenshot I took in celestia... Screenshots apparently produce nothing... Oh well I used Windows screenshots instead...

Image
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

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selden
Developer
Posts: 10192
Joined: 04.09.2002
With us: 22 years 2 months
Location: NY, USA

Post #59by selden » 04.10.2007, 00:29

Ras',

That's caused by Celestia being confused about which Locale to use. There are several workarounds.

1. Specify the Locale by running this two line celestia.bat instead of running Celestia directly

Code: Select all

set LANGUAGE=en
call Celestia.exe


(thanks to Kolano for that suggestion)

2. Make Celestia's locale files unavailable. e.g. rename the folder Celestia\locale to be Celestia\nolocale
(thanks to piellepi for that one)

3. The "correct" fix is to set Windows' definition of Locale

1. Click Start > Control Panel.
2. Double-click the Regional and Language Options icon.
The Regional and Language Options dialog box appears.
3. Click the Advanced tab.
(If there is no Advanced tab, then you are not logged in with administrative privileges.)
4. Under the Language for non-Unicode programs section, select the desired language from the drop down menu. e.g.
English(United States)

(this is according to various Web pages)
Some people have reported that this last method doesn't actually work. It worked fine for me, though.
Selden

Rassilon
Posts: 1887
Joined: 29.01.2002
With us: 22 years 9 months
Location: Altair

Post #60by Rassilon » 04.10.2007, 02:03

Thanks selden that helped alot...

But sadly my woes continue... And it might be due to my inability to update the drivers... Most textures appear dark in the Mythica addon I was looking at as if they were not present... The night side was lit up but the sunny side was dark... Also some did not have the haze as they were supposed to etc... To various to really put a finger on it but I think it has to do with my drivers...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!


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