Problem (maybe) solved...

General discussion about Celestia that doesn't fit into other forums.
Topic author
danielj
Posts: 1477
Joined: 15.08.2003
With us: 21 years 3 months

Problem (maybe) solved...

Post #1by danielj » 09.06.2007, 22:16

Now I think I can understand the great number of white screens and the slow perfomace of Celestia 1.5.0 pre3.I simply have defined 2 64K Norma Maps DXT5 for the same texture:BMNG.One Normal Map was inside BMNG and the other was in Extras>Extras.So,Celestia was trying to load 2X64K of Normal maps+64 K of BMNG.I think this is the reason why it crashed...

tech2000
Posts: 258
Joined: 14.02.2006
Age: 52
With us: 18 years 9 months
Location: Skepplanda, Sweden

Re: Problem (maybe) solved...

Post #2by tech2000 » 10.06.2007, 01:13

danielj wrote:Now I think I can understand the great number of white screens and the slow perfomace of Celestia 1.5.0 pre3.I simply have defined 2 64K Norma Maps DXT5 for the same texture:BMNG.One Normal Map was inside BMNG and the other was in Extras>Extras.So,Celestia was trying to load 2X64K of Normal maps+64 K of BMNG.I think this is the reason why it crashed...

:wink: Congrats...


Return to “Celestia Users”