The zOMFG! Look at those Awsome Frames Per Second! tut

General discussion about Celestia that doesn't fit into other forums.
Topic author
Robertbobby91
Posts: 11
Joined: 25.02.2007
With us: 17 years 7 months

The zOMFG! Look at those Awsome Frames Per Second! tut

Post #1by Robertbobby91 » 04.03.2007, 20:53

Try this tutorial to get awsome frames.

1. follow this tutorial, only edit it from medevial 2 total war to celestia

http://www.twcenter.net/forums/showthread.php?t=68690

2. in the section about adding the "2" in "present changer", also edit the refresh rate to above or equal to 100 (i use 500 refresh rate)

3. Witness the "zOMFG, Look at thos frekin awsome FPS !!!!!!!" factor

There is a catch, heat is EMENSIVE! I sugest either your video card's provided overclocking utility to bost the fan speeds(Example: nTune), or use this:

http://www.almico.com/sfdownload.php

peace out

Don. Edwards
Posts: 1510
Joined: 07.09.2002
Age: 59
With us: 22 years
Location: Albany, Oregon

Post #2by Don. Edwards » 05.03.2007, 08:30

Ah, this will have no value to Celestia as Celestia doesn't use Direct X for its 3D API. It uses OpenGL so anything you do to tweak Direct X nothing foe adding frames to Celestia.

Don. Edwards
I am officially a retired member.
I might answer a PM or a post if its relevant to something.

Ah, never say never!!
Past texture releases, Hmm let me think about it

Thanks for your understanding.

Topic author
Robertbobby91
Posts: 11
Joined: 25.02.2007
With us: 17 years 7 months

Post #3by Robertbobby91 » 06.03.2007, 03:16

Well it did for me, whatever happened. I think it forced Directx to work, but in any case, my frames are great now.

revent
Posts: 80
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Age: 47
With us: 20 years 10 months
Location: Springfield, MO, USA

Post #4by revent » 12.03.2007, 07:15

Don. Edwards wrote:Ah, this will have no value to Celestia as Celestia doesn't use Direct X for its 3D API. It uses OpenGL so anything you do to tweak Direct X nothing foe adding frames to Celestia.


While they talk about using a 'tweaker' program to make DirectX support triple buffering, OpenGL already supports it, so you just have to flip the setting in your graphics config program.

If you have vsync on and your framerate is less than your refresh rate, triple buffering will help (but use more ram). Otherwise it won't.


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