Thanks for your advice. It is a relief to discover that the problem may be my hard drive and not the graphics card. I have a 120 MB HD, but I don't know how to check or evaluate how it is performing. I have defragmented twice without any real increase in speed of tile loading. For all of us computer novices on the forum, this may be a problem lots of us face. Is there anything I can do to tweak my hard drive to speed it up?
I have been running Celestia 1.4.1. I have been waiting to try 1.5.0 until most of its bugs have been worked out. I will download the latest version and try it out. Thank you for the tip.
Vincent, I will also try reverting back to the earlier Nvidia driver set, and see if that matters.
Since my latitude-optimized
64k VTs are not yet publicly available, I suppose you were using the ones from Fightspit. These, however, have, NO polar optimizations of their resolution built in and THEREFORE ===>
+++++++++++
produce a great loading stress due to VERY large overlap of tiles closer to the poles!! Depending on memory, this fact can even lead to crashes, but certainly it leads to lousy (tile loading) performance north and south of the equator!
I am using Fightspit's 64K VT Earth. I was unaware that there is a major problem with tiles loading in it. Since no one except Fridger is using Fridger's 64k Earth, I assumed that Fightspit's texture set was being used by everyone else, who did not seem to be reporting many problems.
If true that the only publicly available 64K Earth is flawed with bugs, Fridger, the entire Celestia community would be very grateful to you if you would only release your 64k Earth set for all of us to use. Given that you fixed all of its bugs, and it loads wonderfully, and you are a major contributor to the worldwide enjoyment of space, and you have skills that very few of us have, and you have already solved the problems that are plaguing many of us in enjoying the beauty of Celestia ... won't you be kind enough to share Earth with us