chris wrote:Something is certainly messed up here, but I don't think that there's a three texture limit. The default ISS model is working with four textures
This is strange. I only get three.
My test was to create four simple, low-poly spheres and map one 64px x 64px texture to each, in the same model. Saved as 3ds. I tested with both PNG and JPG versions. The model only shows 3 textures in each case, that is, it messes up the fourth and show one of the other three instead.
This was done on this config: v.1.5 pre 2, intel OSX 10.4.8, 256 MB vram/2GB ram.
... On a different tangent, there is also something the matter with transparent textures: a transparent png file will NOT show up unless i define a transparency in % in the 3D editor, too. Which makes whatever is 100% opaque in the PNG file a little transparent, too (99% opaque works, but not 100%). Also, if i have TWO transparent PNGs, the opaque level must have DIFFERENT values for both of them to show up in Celestia. Setting both to 99% will cause one of them to be 100% invisible... Setting one to 99% and another to 98 will make both work.
- rthorvald