Very nice, however I am a little concerned for the health of your inhabitants, as the hub appears to be open to space.
How do you keep the atmosphere from escaping?
![Wink :wink:](./images/smilies/icon_wink.gif)
Hm, all I have to say to that is: "Rendezvous with Rama" is science fiction.julesstoop wrote:When it rotates around the hub axis, because of friction air will start to rotate as well and thusly will be forced in the direction of the walls. At least, that's was more or less Arthur C. Clarke's explanation in his novel "Rendezvous with Rama".
Actually, I have this book, and from my memory of last time I read it, I remember it having triple airlocks. (Ramans do everything in threesjulesstoop wrote:When it rotates around the hub axis, because of friction air will start to rotate as well and thusly will be forced in the direction of the walls. At least, that's was more or less Arthur C. Clarke's explanation in his novel "Rendezvous with Rama".
me wrote:all I have to say to that is: "Rendezvous with Rama" is science fiction.rthorvald wrote:So is Ran.
Cham wrote:Anti-deSitter spacetime (AdS for short) is a solution of Einstein equation in vacuo, with a negative cosmological constant. The metric of spacetime is then (in some spherical coordinates system) :
Here, Lambda is the (negative) cosmological constant. In pure "classic" empty space, this constant is zero. Here, "c" is light speed, "t" is time, "r" is a radius coordinate.
This metric describes the geometry of the AdS spacetime. It tells how particles should move, how light rays bends, etc.
There are some strong speculations in the physics community about its physical signifiance for our universe, and maybe other universes "out there".
bh wrote:1600x1200 please!
Dollan wrote:and even though right now they are merely the basework for future modifications (just the planets in question, nothing else), when compared next to stuff like yours, I can totally understand why even my best efforts often are poorly reviewed.
I??m not sure there??s any magic involved... I just scetch out the scenes, and experiment until i get there. Some scenes are easy, falls into place in minutes - and some i have worked on for months to find a technique that works. It is just a matter of exploring Celestia??s limitations and imagining for ways around them. So, the "magic" is just taking the time.Dollan wrote:One of these days, you should really write a few pages outlining how you work your magic
Dollan wrote:Heck, the wallpaper alone will be worth far more than the price of admission when it comes to this. I cannot wait
rthorvald wrote:Don??t bother too much with reviews... Just do what is fun to do. Most of it aren??t usable critique anyway.
rthorvald wrote:I??m not sure there??s any magic involved... I just scetch out the scenes, and experiment until i get there. Some scenes are easy, falls into place in minutes - and some i have worked on for months to find a technique that works. It is just a matter of exploring Celestia??s limitations and imagining for ways around them. So, the "magic" is just taking the time.
rthorvald wrote:Ran III takes its time: it is a big project.
But, i have updated my CM image blog with a series of new screenshots; i won??t post any more here. You can see them on this link:
http://www.celestialmatters.org/cm/host ... log&leaves
(Click on any thumbnail to get a full-size pic).
... Every time i say something, it is "a couple of months away". Well, it still is; lots of detail to get right...
- rthorvald
danielj wrote:The models are incredibly complex.What computer do you have?What will be the minimal and recomended specs to run such large addon?I remember that even Ran II was very heavy in computer demanding and run quite slow in my old system:the same specs,except that was a Geforce 6600 GT and not a 7600 GT.
Of course,Ran III could be more optimized than Ran II...
chris wrote:For maximum speed:fsgregs wrote:I've learned that there are optimum settings for video cards that maximize the frame rates for Celestia. Unfortunately, I do not know them. Would someone who is knowledgeable in this question please advise ... what are the proper Nvidia settings for my video cards to optimize Celestia? Specifically:
Antialiasing? off
Anisotropic Filtering? off
Ansiotropic sample optimization? on (though it won't matter when aniso is off)
Ansiotropic Optimization? on
Image Setting? not sure about this one
Force mipmaps? off
Conformant texture clamp? whatever the default is (on i think)
Extension Limit? default (hopefully off)
Trilinear Optimization? on
Negative LOD bias? off (can make textures look crisper, but hurts performance because of reduced texture access locality)
Triple buffering? the default is probably fine. In your case, you may see some performance bonus for turning it off, since it frees up some additional memory for textures)
--Chris