DOWNLOAD Celestia patch3 final: sound, image/text overlay...

General discussion about Celestia that doesn't fit into other forums.
Paolo
Posts: 502
Joined: 23.09.2002
With us: 21 years 9 months
Location: Pordenone/Italy

Post #41by Paolo » 11.05.2006, 23:18

Vincent wrote:In conclusion, ElChristou's idea about creating an "Education" section in the forum seems the most interesting to me. And, Paolo, if you want to go further in your project of forking Celestia, I will be happy to contribute to it as well... :wink:


Vincent

The idea of leading a fork of Celestia has temped me a lot of times. At present time I'm going to change my job so I'm quite a lot under pressure, and I'll be under pressure fore some months. I don't now. Maybe. In september or in october if the things won't move.
For sure sooner or later I'll start Observer, it will be some kind of fork of a future release of Celestia.

BTW all the necessary frameworks: forums, website, sourceforge project, CVS and SVN repositories, are already fully functional.

Kind regards
Remember: Time always flows, it is the most precious thing that we have.
My Celestia - Celui

Avatar
dirkpitt
Developer
Posts: 674
Joined: 24.10.2004
With us: 19 years 8 months

Post #42by dirkpitt » 12.05.2006, 03:18

t00fri wrote:
Paolo wrote:I agree with Steffens and El Christou.

IMHO phpBB offers a lot more advantages than the developers mailing list
....

...like this very "entertaining" community of SEX bots and other Ferkels logging in daily ;-)

The SF dev list is completely void of ads, bots etc.


Actually that's not entirely true (SF mail does seem to have a few spam subscribers of its own :(,
but what is true is this forum can be really slow to load at times and can be somewhat hard to search.

steffens
Posts: 162
Joined: 06.11.2003
With us: 20 years 7 months
Location: RP Germany

Post #43by steffens » 12.05.2006, 07:39

I don't mind if the discussion takes place in the forum or on the SF dev-list. I can even understand that some ideas are better discussed in private mails. I just like to find some kind of progress information from time to time just to see where the development is going. Maybe I could even help in some way (in addition to providing translations and my dds.gz-Patch).

steffens

Topic author
Vincent
Developer
Posts: 1356
Joined: 07.01.2005
With us: 19 years 5 months
Location: Nancy, France

Post #44by Vincent » 13.05.2006, 21:05

ANDREA wrote:But speaking of spacebar, I found a strange phenomenon, don't know if a bug: if I'm showing e.g. the Earth, rotating in real time, if I press the space bar it stops rotating, but when I press it again, the Earth stands immobile, until I press the -L- key to accelerate it.
Anyone else had the same problem?
Thank you.

Andrea,

I think you're talking about this bug :
http://celestiaproject.net/forum/viewtopic.php?t=8569&start=33

Unfortunately, no fix has been released yet.
@+
Vincent

Celestia Qt4 SVN / Celestia 1.6.1 + Lua Edu Tools v1.2
GeForce 8600 GT 1024MB / AMD Athlon 64 Dual Core / 4Go DDR2 / XP SP3

ANDREA
Posts: 1543
Joined: 01.06.2002
With us: 22 years 1 month
Location: Rome, ITALY

Post #45by ANDREA » 14.05.2006, 00:22

Vincent wrote:
ANDREA wrote:But speaking of spacebar, I found a strange phenomenon, don't know if a bug: if I'm showing e.g. the Earth, rotating in real time, if I press the space bar it stops rotating, but when I press it again, the Earth stands immobile, until I press the -L- key to accelerate it.
Anyone else had the same problem?
Thank you.
Andrea, I think you're talking about this bug :
http://celestiaproject.net/forum/viewtopic.php?t=8569&start=33
Unfortunately, no fix has been released yet.

Yes Vincent, it's that.
Sorry, I missed totally this topic, beg your pardon. :oops:
But I see that no one of the programmers gave any information on the matter, alas! :cry:
Bye

Andrea :D
"Something is always better than nothing!"
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO

Avatar
t00fri
Developer
Posts: 8772
Joined: 29.03.2002
Age: 22
With us: 22 years 3 months
Location: Hamburg, Germany

Post #46by t00fri » 14.05.2006, 01:38

I certainly don't have this spacebar problem under Linux. I use the latest CVS version (always).

Bye Fridger
Image

Topic author
Vincent
Developer
Posts: 1356
Joined: 07.01.2005
With us: 19 years 5 months
Location: Nancy, France

Post #47by Vincent » 14.05.2006, 08:01

t00fri wrote:I certainly don't have this spacebar problem under Linux. I use the latest CVS version (always).

Bye Fridger

Fridger,

I also use the latest CVS version (well, when it's available... :wink: ). I'm surpised this bug doesn't concerns Linux users... Did you try the little script I made to show the bug ? It only happens while running a script, when you change the timerate using a script command.
@+
Vincent

Celestia Qt4 SVN / Celestia 1.6.1 + Lua Edu Tools v1.2
GeForce 8600 GT 1024MB / AMD Athlon 64 Dual Core / 4Go DDR2 / XP SP3

Harry
Posts: 559
Joined: 05.09.2003
With us: 20 years 9 months
Location: Germany

Post #48by Harry » 14.05.2006, 11:53

I can confirm the bug on Linux, not sure why Fridger didn't see it.

The problem is that the CelestiaCore class is managing its own value for "timeScale", which is used for the display. However the scripting (and URL handling) code sets the value directly in the Simulation class, so both values get out of sync. Getting rid of the copy in CelestiaCore is probably the best thing to do...

Harald

Avatar
t00fri
Developer
Posts: 8772
Joined: 29.03.2002
Age: 22
With us: 22 years 3 months
Location: Hamburg, Germany

Post #49by t00fri » 14.05.2006, 12:23

Vincent wrote:
t00fri wrote:I certainly don't have this spacebar problem under Linux. I use the latest CVS version (always).

Bye Fridger
Fridger,

I also use the latest CVS version (well, when it's available... :wink: ). I'm surpised this bug doesn't concerns Linux users... Did you try the little script I made to show the bug ? It only happens while running a script, when you change the timerate using a script command.


Oh that solves the puzzle: I did not run a script. Sorry for overlooking that prerequisite. I actually never run scripts ;-) ...

Bye Fridger
Image

mmieczkowski
Posts: 6
Joined: 14.05.2006
With us: 18 years 1 month

Re: DOWNLOAD Celestia with Sound/ScriptImage/InfoImage/InfoT

Post #50by mmieczkowski » 19.05.2006, 03:00

here is a mac build of the celestia-p2 patch
http://zenof.com/downloads/Celestia-p2.dmg

Vincent wrote:Hi everybody,

-----------------------------------------------------------------
Here are the links to download Celestia_1.4.1_patch2 :
-----------------------------------------------------------------
* Windows (4.83 Mo): http://vincent.gian.club.fr/celestia/ce ... patch2.zip
> Just unzip and paste the content of the celestia_win32_1.4.1_patch2 folder into your main Celestia folder. None of your files will be overwritten.
* Modified Source files for compilation (4.28 Mo): http://vincent.gian.club.fr/celestia/ce ... patch2.zip
> If you want to check the changes in the code, just make a search for 'Victor', 'Boux', 'DoctorJoe', or Vincent'.

You'll find the compilation instructions in the celestia_1.4.1_patch2_readme.txt file.

erasmo
Posts: 10
Joined: 15.11.2005
With us: 18 years 7 months
Location: Xalapa Veracruz Mexico

Post #51by erasmo » 21.05.2006, 02:32

Hello I work celestia at a suse Linux 10.0, even no I do to work the patch. I do the next:

1.- descompress the celestia 1.4.1.tar.gz of the official site.
2.- I do the same with the patch2 folder.
3.- The content of the patch folder I copy and paste at the folder
of the official celestia.

with its the system can't compile.
already i install the alut and openal librarys.

What i do bad?

otherwise ago few days i found a litle program called lmp3, it have owns librarys, work very nice, don't have a graphics interface, but can be useful for play mp3 sound, Vincent can proof.

Now I compare with the tool kompare, an do the change directly to the files. I don't know if this is correct.

For last, where or how I can download the CVS version?

Thanks, I hope do this work tonight. At windows all work very nice.
I have the inetrest of generate something o educational material, otherwise I too have the nececities of be at constant actualization of the knowledge about the space.

Avatar
dirkpitt
Developer
Posts: 674
Joined: 24.10.2004
With us: 19 years 8 months

Re: DOWNLOAD Celestia with Sound/ScriptImage/InfoImage/InfoT

Post #52by dirkpitt » 21.05.2006, 10:35

mmieczkowski wrote:here is a mac build of the celestia-p2 patch
http://zenof.com/downloads/Celestia-p2.dmg


It'd be great if you could post an archive that does not have all the textures and models
(i.e., just the stuff that is different from the official Celestia build) :D

Topic author
Vincent
Developer
Posts: 1356
Joined: 07.01.2005
With us: 19 years 5 months
Location: Nancy, France

Re: DOWNLOAD Celestia with Sound/ScriptImage/InfoImage/InfoT

Post #53by Vincent » 21.05.2006, 11:56

mmieczkowski wrote:here is a mac build of the celestia-p2 patch
http://zenof.com/downloads/Celestia-p2.dmg
dirkpitt wrote:It'd be great if you could post an archive that does not have all the textures and models
(i.e., just the stuff that is different from the official Celestia build) :D

Mark,

Thanks for your great work. :D
I've already added a link to your disk image file in my first post. But I agree with Dirkpitt, and I was just about to ask you the same favour. An archive with just the folders/files that have to be added to the 1.4.1 official distribution, as I did for the other OS, would be much more handy...
@+
Vincent

Celestia Qt4 SVN / Celestia 1.6.1 + Lua Edu Tools v1.2
GeForce 8600 GT 1024MB / AMD Athlon 64 Dual Core / 4Go DDR2 / XP SP3

ElChristou
Developer
Posts: 3776
Joined: 04.02.2005
With us: 19 years 4 months

Re: DOWNLOAD Celestia with Sound/ScriptImage/InfoImage/InfoT

Post #54by ElChristou » 21.05.2006, 11:59

dirkpitt wrote:
mmieczkowski wrote:here is a mac build of the celestia-p2 patch
http://zenof.com/downloads/Celestia-p2.dmg

It'd be great if you could post an archive that does not have all the textures and models
(i.e., just the stuff that is different from the official Celestia build) :D


Yep, for test purpose would be mmmuuucchh practical... :wink:
Image

Topic author
Vincent
Developer
Posts: 1356
Joined: 07.01.2005
With us: 19 years 5 months
Location: Nancy, France

Post #55by Vincent » 22.05.2006, 15:02

erasmo wrote:Hello I work celestia at a suse Linux 10.0, even no I do to work the patch. I do the next:

1.- descompress the celestia 1.4.1.tar.gz of the official site.
2.- I do the same with the patch2 folder.
3.- The content of the patch folder I copy and paste at the folder
of the official celestia.

with its the system can't compile.
already i install the alut and openal librarys.

What i do bad?

otherwise ago few days i found a litle program called lmp3, it have owns librarys, work very nice, don't have a graphics interface, but can be useful for play mp3 sound, Vincent can proof.

Now I compare with the tool kompare, an do the change directly to the files. I don't know if this is correct.

For last, where or how I can download the CVS version?

Thanks, I hope do this work tonight. At windows all work very nice.

Erasmo,

Well, that's already good news that you can enjoy the Win version... :wink:
As for the Linux version, AFAIK, nobody has managed to build it yet... My feeling is that the sound patch and the OpenAL audio library is not that easy to include... Did you use the Linux version of the OpenAL files ? [ http://www.openal.org/downloads.html ].

I'm sorry not to be able to help you more, but I'm really not a Linux specialist...

You'll find some information about how to download the CVS version here : http://celestiaproject.net/forum/viewtopic.php?t=6255

I'm going to have a look at lmp3. Thanks Erasmo !

And good luck... :wink:
@+
Vincent

Celestia Qt4 SVN / Celestia 1.6.1 + Lua Edu Tools v1.2
GeForce 8600 GT 1024MB / AMD Athlon 64 Dual Core / 4Go DDR2 / XP SP3

mmieczkowski
Posts: 6
Joined: 14.05.2006
With us: 18 years 1 month

Re: DOWNLOAD Celestia with Sound/ScriptImage/InfoImage/InfoT

Post #56by mmieczkowski » 22.05.2006, 16:44

Vincent wrote:Hi everybody,
Here's the new Celestia_1.4.1_patch2 release.
This version gathers together the features of :
- Celestia_1.4.1_patch > info: http://celestiaproject.net/forum/viewtopic.php?t=8962
- Celestia_overlay_5 version > info: http://celestiaproject.net/forum/viewtopic.php?t=9123

building this patch on the mac is real simple with some tiny changes:
1. download a clean copy of the celestia 1.4.1 source
2. copy the patch files into the celestia 1.4.1 directory; but do not replace any of the folders! copy the contents of the folders in the patch to the matching folder in the 1.4.1 release. if there are sub-folders in the patch, open the subfolders and copy the contents to the matching subfolder in the 1.4.1 source. Some folders have no counterparts so just move those over.
3. install the OpenAL framwork.

from here, you can download another patch to fix the mac build from here.
http://zenof.com/downloads/celestia_1.4 ... h2_mac.zip

and apply it to vincent's patch2 and follow the directions in the readme. (just replace the celestia.xcodeproj file and the celestiacore.h/.cpp files and you should be good to go.)

otherwise if you're using an older version of xcode you can follow along with these steps.

Vincent, I #ifdefed the code so that you can incorporate the changes to your patch.

4. Add the OpenAL framework to the celestia.xcodeproj
to do that A. select Frameworks->Linked Frameworks in the file list.
right click/or control click for you one button mouse users
select Add->Existing Frameworks.... and then navigate to /Library/Frameworks/ and select the OpenAL framework from that directory
5. open the file celestiacore.h, change lines 35 & 36 from

#include <Al/al.h>
#include <Al/alut.h>

to

#ifndef MACOSX
#include <Al/al.h>
#include <Al/alut.h>
#else
#include <OpenAL/al.h>
#include <OpenAL/alut.h>
#endif


6. now open the celestiacore.cpp file and goto line 4548.

change

alutLoadWAVFile((ALbyte*)fullname.c_str(),&fmt,&data,&size,&freq,&lp);

to

#ifndef MACOSX
ALboolean lp;
alutLoadWAVFile((ALbyte*)fullname.c_str(),&fmt,&data,&size,&freq,&lp);
#else
alutLoadWAVFile((ALbyte*)fullname.c_str(),&fmt,&data,&size,&freq);
#endif

delete[\b] line [b]4545 (it's part of the ifdef now in case Vincent wants to add this change to his patch.)
Last edited by mmieczkowski on 22.05.2006, 17:33, edited 1 time in total.

Topic author
Vincent
Developer
Posts: 1356
Joined: 07.01.2005
With us: 19 years 5 months
Location: Nancy, France

Post #57by Vincent » 22.05.2006, 17:10

Thanks Mark, that's really great ! :D
I will include your changes in my modified source files.

Well, Celestia_patch2 is nearly a cross-platform release now... We're just waiting for interested Linux coders... :wink:
@+
Vincent

Celestia Qt4 SVN / Celestia 1.6.1 + Lua Edu Tools v1.2
GeForce 8600 GT 1024MB / AMD Athlon 64 Dual Core / 4Go DDR2 / XP SP3

Topic author
Vincent
Developer
Posts: 1356
Joined: 07.01.2005
With us: 19 years 5 months
Location: Nancy, France

Post #58by Vincent » 23.05.2006, 16:25

I have added Mark's changes for the Mac build to the compilation pack. The updated Celestia_1.4.1_patch2.zip is available on my first post.
@+
Vincent

Celestia Qt4 SVN / Celestia 1.6.1 + Lua Edu Tools v1.2
GeForce 8600 GT 1024MB / AMD Athlon 64 Dual Core / 4Go DDR2 / XP SP3

erasmo
Posts: 10
Joined: 15.11.2005
With us: 18 years 7 months
Location: Xalapa Veracruz Mexico

Post #59by erasmo » 26.05.2006, 00:04

Hello Vincent

I am work with the sound patch at linux, the overlay images, yes work perfectly at linux
with the part of sound even i work, of the two erros wich i have, only i have one. i hope finished for the next sunday. when i end, do a new report.
I have the inetrest of generate something o educational material, otherwise I too have the nececities of be at constant actualization of the knowledge about the space.

DonAVP
Posts: 109
Joined: 01.12.2005
With us: 18 years 7 months
Location: SF BayArea

Post #60by DonAVP » 28.05.2006, 20:30

Vincent:

Here are screen grabs of the comet image with the patch and without the patch. The patch comet is shallow and dish like, not at all like a comet. The unpatched comet looks natural. I am using an older 32Meg Quatro2 NVidia chip. Is this how you see the comets?

Don

Image Image
Don't know anything


Return to “Celestia Users”