Looking to use celestia for online gaming development.

General discussion about Celestia that doesn't fit into other forums.
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sean-san
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Looking to use celestia for online gaming development.

Post #1by sean-san » 02.10.2002, 23:25

Hi, I'm sean-san development head of Project Nebula, a space based top down true RPG. I was wondering, since celestia is freely modifyable if it is possible to have it overlay course adjustment, tie it in with a game client and have it show other user's ships ? thanks in advance
Sean-san
Project Nebula
Can you surive the cold darkness of space?
http://www.gameshost.co.uk/~sector32

Project Nebula

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selden
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Post #2by selden » 02.10.2002, 23:30

You might want to consider coordinating your efforts with the people working on "Mostly Harmless".

See http://mostlyharmless.sourceforge.net/index.htm

p.s. You also should consider changing the color scheme on the Web page you mention. Black against dark olive is completly unreadable on my monitor.
Selden

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sean-san
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Post #3by sean-san » 02.10.2002, 23:38

soz seldon, but the webpage has to say the way it is for now, I work with my team on my project, Although if you want mor einformation I will gladly suply it, also, I need to know if 3d modelscan be imported to celestia and what types it can import?
Can you surive the cold darkness of space?

http://www.gameshost.co.uk/~sector32



Project Nebula

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selden
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Post #4by selden » 02.10.2002, 23:53

Celestia uses 3ds (3d studio max) format for its models.
png, jpeg for portable textures, dds format works too.

Sourcecode is on sourceforge at
http://sourceforge.net/projects/celestia
Selden

Thilo
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Post #5by Thilo » 03.10.2002, 11:10

as long as your project is GPL'ed too, you can use celestia of course :-)

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sean-san
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Post #6by sean-san » 03.10.2002, 11:58

Great!
3ds is doable, can I add objects in space like a dyson sphere surrounding an entire solor system?
Can you surive the cold darkness of space?

http://www.gameshost.co.uk/~sector32



Project Nebula

Thilo
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Post #7by Thilo » 03.10.2002, 14:33

This should not be a problem if you like to speed towards walls and fly through them :D

Topic author
sean-san
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Post #8by sean-san » 04.10.2002, 02:10

I'm not using the engine for the game itself, it will be used as a course planning/sensor program. also, is it possible to have it detect realtime movements of objects form a server? sorry to ask so much questions....
Can you surive the cold darkness of space?

http://www.gameshost.co.uk/~sector32



Project Nebula

Thilo
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With us: 22 years

Post #9by Thilo » 04.10.2002, 05:48

As of yet, there is NO client/server code in celestia.
Code it yourself

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sean-san
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Post #10by sean-san » 04.10.2002, 21:37

I Hope thats a joke, zero proggie exp here....and my current programmer hates 3d, thats why I'm asking so many questions.
Can you surive the cold darkness of space?

http://www.gameshost.co.uk/~sector32



Project Nebula

TVTExtreme4
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Suggestion

Post #11by TVTExtreme4 » 07.10.2002, 02:09

Then get a new programer, lol. Just Kiddin.

Wheelie
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hates 3d

Post #12by Wheelie » 08.10.2002, 12:26

What year are you living in ?

The PacMan age is over, so forget 2D, but after looking at your site I see your not giving it up. Sorry, these pictures of starships are not up to today's standard.

Most companies try to exaggerate these previews, but I see you don't.

But ok, I can not judge until I've seen the demo on my PC.

So good luck programming.



P.s. I still think it's a bit strange to use a free program, as you are trying to make money. And that color thing of your page... :cry:

Rassilon
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Post #13by Rassilon » 08.10.2002, 13:53

No worries...He wont get far trying to make money off something licenced...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

Topic author
sean-san
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Post #14by sean-san » 08.10.2002, 22:22

Its people like you guys we are trying to avoid, I can take crits fine, but have you people EVER played a zelda game on ya old snes, and played it....and played it. Who cares about 3d much anyway, its replay value The game is free, so comepletly free even the first year or two of server hosting is free. so answer me this:
when you goto to store to buy a new game, do you buy the newest flashiest game with 0replay value, or do you buy that 2d dusty game which you can play over and over?
Can you surive the cold darkness of space?

http://www.gameshost.co.uk/~sector32



Project Nebula

Rassilon
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Post #15by Rassilon » 08.10.2002, 23:27

I dont buy nothing I live in a shoe box and wear a burlap bag....
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

TVTExtreme4
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Post #16by TVTExtreme4 » 09.10.2002, 04:37

i buy the newest flashiest game that has a major replay value.
Last edited by TVTExtreme4 on 10.10.2002, 03:23, edited 1 time in total.

Sum0
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Post #17by Sum0 » 09.10.2002, 20:17

Alright, I think you've had just a little too much lens flare. Metal Gear Solid 2 is great. Civilization III is great. Get over it.
"I have been asked, 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question."

Wheelie
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Post #18by Wheelie » 10.10.2002, 16:49

buy that 2d dusty game


O.k. sean-san, I know what you mean, gameplay is more important than looks (example : Frank Herbert's Dune looks 8O but play's :cry: ).

But no Worms (not even Worms 3D) or PacMan on my PC, never !

You can send me the demo when it's ready, and get some free criticism. :!:


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