Confirmation needed: bug with CmodTool??

General discussion about Celestia that doesn't fit into other forums.
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Cham M
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Joined: 14.01.2004
Age: 60
With us: 20 years 10 months
Location: Montreal

Post #21by Cham » 14.12.2005, 16:14

At least that problem isn't too problematic for now. The solution is to convert the 3ds files without the triangle lists option. The FPS is then as good as the 3ds version and the mesh looks cleaner in Celestia (no seed lines) than with the 3ds version. The only problem is the file size which becomes pretty big compared to the 3ds version.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

chris
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Post #22by chris » 14.12.2005, 17:10

dirkpitt wrote:
ElChristou wrote:but then, why the problem don't occur on the Windows version???

I can't confirm personally that the Windows version of cmodfix uses NvTriStrip (the triangle strip optimizer), and if it does, whether the same problem exists. The library is supposed to be cross-platform (see here: http://developer.nvidia.com/object/nvtr ... brary.html ), and ought to produce the same results on both Windows and OS X.


The Windows version of cmodtool does indeed use NvTriStrip. I'll try out your Mac version of the tool on my PowerBook and see if it's doing anything obviously strange to the geometry. My concern had been that it was generating lots and lots of tiny triangle strips, but if the tristripped files are actually smaller, that's not what's going on.

--Chris


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