1.2.5 prerelease 2

General discussion about Celestia that doesn't fit into other forums.
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chris
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1.2.5 prerelease 2

Post #1by chris » 02.09.2002, 20:54

Another prerelease . . .

http://www.shatters.net/celestia/files/celestia-win32-1.2.5pre2.exe

Or, if you want just the new EXE to upgrade from the last prerelease:

http://www.shatters.net/celestia/files/celestia-win32-1.2.5pre2exe.zip

This prerelease fixes a number of bugs--unmoving clouds, black clouds with specular and bump textures, planets that appear square when viewed at a distance, the 'flickering planets' bug. The middle mouse button will now toggle a 45 degree FOV, and ability to control FOV has been added to the scripting system . . . for example:

set { name "FOV" value 60 }

I've also been working on comets . . . they're not perfect yet, but here's a sample image:

Image

I'm still working on integrating Rigel's KDE code for the UNIX version; as soon as it's done, I'll post a UNIX prerelease.

--Chris

Darkmiss
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Post #2by Darkmiss » 02.09.2002, 20:57

Oh! wow, that looks awsome, Chris
Thank you very much, I can only imagine how hard you work on this

I will report back here soon to let you know if I find any problems.
(hopefully not)

thank you again. :)
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Rassilon
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Post #3by Rassilon » 02.09.2002, 21:00

Image
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

Rassilon
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Post #4by Rassilon » 02.09.2002, 21:06

btw the exe standalone disables vertex shaders...maybe you need the config file as well?...im d/l the whole thing on a reinstall to see if its the case no matter what...if so ill post it in the bug reports...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

billybob884
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Post #5by billybob884 » 02.09.2002, 22:58

Thats incredible!!!


Mike M. :mrgreen:
Mike M.

TacoTopia!

Phule
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Post #6by Phule » 03.09.2002, 01:19

Dear Lord, that is pretty impressive. For a minute I thought I was looking out of my window with a telescope. Job well done Chris.

D.Edwards
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RE: the Comet

Post #7by D.Edwards » 03.09.2002, 03:19

Well I for one am impressed. It shure beets the heck out of watching a rock floating around in space. If this is future of Celestia I am very happy to see that Chris is chugging away at it.

brunetto_64
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Post #8by brunetto_64 » 03.09.2002, 07:16

simply the genius!!!!!! :lol: :lol: :lol:

Mad Boris
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Post #9by Mad Boris » 03.09.2002, 09:30

Oooooooooohhh.....!!!!!!!!!!

Aaaaaaaahhhh........!!!!!

Things are really getting interesting now (even more so than they were before).... comet tails (when 1.2.5 is fully released, could it come with a Giotto probe mesh ? :D ) black holes, gravity effects.... all I have to say is, Wow !

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Post #10by Smirnov » 03.09.2002, 19:40

Great stuff!!!!

How much longer before we have a totally complete and 100% realistic simulator of the entire universe? :D

Raul.
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Post #11by Raul. » 03.09.2002, 23:21

I'm impressed, comets look way cool. I've been watching Halley for half an hour :lol:

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selden
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Post #12by selden » 05.09.2002, 12:00

I realize the comet tails are still a (very effective) work-in-progress, but hopefully the effect will be a selectable "View Option" by the time 1.2.5 is released.
Selden

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Post #13by ogg » 06.09.2002, 01:43

selden wrote:I realize the comet tails are still a (very effective) work-in-progress, but hopefully the effect will be a selectable "View Option" by the time 1.2.5 is released.


Yeah I agree... if only because it would be nice to just switch comets 'on' all of a sudden. I'd also like to reiterate an earlier request for a similar on-off view option for ring shadows.
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ogg
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Post #14by Redfish » 06.09.2002, 05:17

Damn, that looks very good indeed.

Now we'll wait for 2 tails to become integrated into celestia.

And maybe a later releaese could add a particle effect :P

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Post #15by Sum0 » 07.09.2002, 05:48

And a whoosh noise.

What? It'd just be cool!
"I have been asked, 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question."

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Post #16by Rassilon » 07.09.2002, 19:38

Dont forget Fridgers laser beams hehe *ducks behind a wall*
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

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Post #17by UncleSpam » 08.09.2002, 04:39

I have just installed 1.2.5 prerelease 2 today and everything seems to work fine, except the following:

I start the program, and when I go to full screen, the menu text dissapears (the menu is still there in structure, but without the font for the text). The menu is still functional assuming you know where to click in its structure. Going to a windowed mode does not help. You have to restart the application.

I have done this several times with the same results.

My system is a Dell Inspiron 8100, PIII 1.2 GHz, 512 MB RAM, WinXP Pro, with a GeForce4 440 Go 64 MB DDR Video, running DirectX 8.1 and the latest video drivers.


Regards,

Bogdan

Darkmiss
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Post #18by Darkmiss » 08.09.2002, 18:33

Yes UncleSpam, this is a known bug, for the last few beta versions.
Im sure Chris will sort it for the full realease

souldn't be long now.
CPU- Intel Pentium Core 2 Quad ,2.40GHz

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