selden wrote: I suspect the real problem is that it doesn't have enough memory (RAM): at least 256MB and preferably more. That'll probably cost you some money.
I have 192MB
selden wrote:You'll also need to find out exactly what kind of memory your system uses. There are many different kinds.
How?
Or is each PC different?
Also, about the meshes, I have another PC that my school is loaning me
and its specs are...
Vendor: Intel
Renderer: Intel Brookdale-G
Version: 1.3.0 - Build 4.14.10.3722
Max simultaneous textures: 4
Max texture size: 2048
Supported Extensions:GL_ARB_
multitextureGL_ARB_
texture_border_clampGL_ARB_
texture_compressionGL_ARB_
texture_cube_mapGL_ARB_
texture_env_addGL_ARB_
texture_env_combineGL_ARB_
texture_env_dot3GL_ARB_
texture_env_crossbarGL_ARB_
transpose_matrix
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_cull_vertex
GL_EXT_fog_coord
GL_EXT_packed_pixels
GL_EXT_packed_pixels_12
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_3DFX_texture_compression_FXT1
GL_IBM_texture_mirrored_repeat
GL_NV_texgen_reflection
GL_WIN_swap_hint
...and the ship looks the same as it does
on the "lower end PC" AKA: Mine.
I find that all meshes I download from that site
if they have textures, they are messed up
and if they dont, they work excellently!
On both computers!
I think its a texture problem--that Jestr
explained above and I dont get but still...
Jestrs going to upload a USS Excelsior into the
motherlode ( YES!YES!YES! ) by my request
(thats how I got it) and I want to 'debug' these
meshes on my own so that I dont sound like
Im asking too much--maybe even upload
some ST meshes myself if they will let me.
What do I do?