selden wrote:Both 3DS and CMOD will work on all systems, so long as they are running Celestia v1.3.2 or later. However, 3DS models can be modified (improved or stolen, depending on your intent) by anyone. Binary CMOD models cannot. Celestia can draw CMOD models 1.5-2x as fast as it draws 3DS models.
So I'll keep my 3ds models as I don't mind someone modifies them... Anyway, I don't think 10 years old children will be able to do that...
However, Celestia crashes when I try to run the addon on that system :
500Mhz
256Mo Ram
Intel i810 graphic chipset (driver up to date)
W98 SE
graphics acceleration turned off
When I use a 3ds models (primitive cylinder with no UV texture) for the rotation axis, Celestia crashes. When use no model, the addon runs correctly... Here's the .ssc file :
"pole_nord_00" "Sol/Earth00"
{
Class "spacecraft"
Mesh "pole_n.3ds"
Radius 2000
LongLat [0 90 2000]
Beginning "9000 01 1 12:00:01"
Ending "9001 01 1 12:00:00"
Emissive true
}
"pole_sud_00" "Sol/Earth00"
{
Class "spacecraft"
Mesh "pole_s.3ds"
Radius 2000
LongLat [0 -90 2000]
Beginning "9000 01 1 12:00:01"
Ending "9001 01 1 12:00:00"
Emissive true
}
Have you got a clue why Celestia crashes ?
selden wrote:DDS image format does not work on systems with older or no 3D cards. Image textures larger than 1K for Meshes, rings and moving clouds also will not work on those systems. Really old cards (like the 3dfx Voodoo series) can only use textures 256 on a side or smaller in those situations. It's often better to turn off graphics acceleration on these really old cards and use Microsoft's software graphics drivers.
Yes, I joined png and jpg versions of the textures in the hires and lores folders.