variation of Obliquity with a celx script

General discussion about Celestia that doesn't fit into other forums.
Topic author
Vincent
Developer
Posts: 1356
Joined: 07.01.2005
With us: 19 years 10 months
Location: Nancy, France

variation of Obliquity with a celx script

Post #1by Vincent » 15.05.2005, 09:43

Hi,

I would like my pupils to use Celestia to find that the difference between the the day and night lengh comes from the inclination of the rotation axis. For that, they'll have to make this inclination change by pressing a key.


Is it possible to do that with a celx script ? I mean modify the obliquity value of the earth by pressing a key ?

Thanks a lot !
@+
Vincent

Celestia Qt4 SVN / Celestia 1.6.1 + Lua Edu Tools v1.2
GeForce 8600 GT 1024MB / AMD Athlon 64 Dual Core / 4Go DDR2 / XP SP3

Topic author
Vincent
Developer
Posts: 1356
Joined: 07.01.2005
With us: 19 years 10 months
Location: Nancy, France

Post #2by Vincent » 15.05.2005, 18:15

I just realised that's not possible because Celestia would have to be reloaded...

Maybe I could do that by adding other earth definitions with different obliquity values and give each definition a time limit with the beginning / end commands... Then, I could make a celx script to change the date by pressing a key, each date corresponding to an obliquity value...

Thanks for the help :wink:
@+
Vincent

Celestia Qt4 SVN / Celestia 1.6.1 + Lua Edu Tools v1.2
GeForce 8600 GT 1024MB / AMD Athlon 64 Dual Core / 4Go DDR2 / XP SP3


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