I was able to d/l the isscomplete.3ds file and the textures and put them in the proper subdirectories (C:\ProgramFiles\Celestia\extras\ISScomplete\data, etc.) but it was not going to be that easy
![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Then I decided to put the ID section (the copy if the ISS section from the spaceraft.ssc file) I had created into the spacecraft.ssc file itself. After a little trial and error the ISScomplete option appeared in the spacecraft section of the Earth context menu. Hurray for me
![Smile :)](./images/smilies/icon_smile.gif)
The problem is, it still uses the image from the original ISS object. I tried playing with the path to the mesh but that didn't help. I put the ISScomplete.3ds file in the Celestia models directory and now it displays both images - the original ISS and ISScomplete. It doesn't display the textures for ISScomplete but I presume that is because I didn't put them into the Celestia textures directory.
Has anyone else tried this before? I believe I'm just missing a fundimental bit of knowlege about how this app works.
Thanks in advance,
Art