Specular like effect in Open GL 2.0 PATH.Problems?

General discussion about Celestia that doesn't fit into other forums.
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danielj
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Joined: 15.08.2003
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Specular like effect in Open GL 2.0 PATH.Problems?

Post #1by danielj » 27.04.2005, 14:47

I know that many say that one of the problems of Open GL 2.0 path is the absence the haze.But I don??t think it??s the only problem...the sun shining in the surface of Earth and Triton have the same intensity.And I suppose that very far from the Sun,we would see a feeble "specular-like" effect.Other thing,the luminosity of this "specular-like" effect blur details like craters and mountains.Is this realistic?This specular kind effect should work only in liquid or ice surfaces.Right?

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