I forgot to mention this in the README . . .
Ctrl+X toggles antialiasing of lines. Orbits and contellation lines look much better with this option enabled. I don't have it turned on by default because I don't know how it will affect performance on various graphics cards. It does seem to work fine on all GeForce cards at least.
--Chris
Undocumented option: Smooth lines
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- With us: 22 years 9 months
- Location: Berlin, Germany
Small performance hit on my Laptop's 16meg trident adapter.
Obviously this isn't a 3D card though, and some OpenGL stuff not supported, or supported partially. Eg eclipsed planets turn completely black and sparkle like an event horizon on acid (quite a nice effect, really), and I get some strange, dark radial spikes and shadows that fluctuate on Saturn's rings as you view it from different angles. Is there a way to selectively disable specific command-types from inside Celestia?
Interesting note: upgrading drivers dramatically decreases performance and number of supported extensions. Sigh. What I get for buying a laptop I guess.
cheers for a great prog
Obviously this isn't a 3D card though, and some OpenGL stuff not supported, or supported partially. Eg eclipsed planets turn completely black and sparkle like an event horizon on acid (quite a nice effect, really), and I get some strange, dark radial spikes and shadows that fluctuate on Saturn's rings as you view it from different angles. Is there a way to selectively disable specific command-types from inside Celestia?
Interesting note: upgrading drivers dramatically decreases performance and number of supported extensions. Sigh. What I get for buying a laptop I guess.
cheers for a great prog
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- Posts: 312
- Joined: 04.03.2002
- With us: 22 years 8 months
Saturn strangeness
I get some strange, dark radial spikes and shadows that fluctuate on Saturn's rings as you view it from different angles.
I'm using the Mac OS X port of version 1.2.0 on an old beige G3, which has no hardware acceleration for OpenGL whatsoever, due to Apple wanting me to buy a new computer already instead of waiting for them to support my ancient Rage Pro.
Anyway, I see the same thing you described. Instead of the planet casting a shadow on the rings, the entire antisunward half of the ring system is covered with this weird-looking network of radial black spikes that vary somewhat with the viewing angle. Since I hadn't seen any other complaints, I assume that a system with real 3D acceleration wouldn't show this.
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- Posts: 312
- Joined: 04.03.2002
- With us: 22 years 8 months
Saturn strangeness
I get some strange, dark radial spikes and shadows that fluctuate on Saturn's rings as you view it from different angles.
I'm using the Mac OS X port of version 1.2.0 on an old beige G3, which has no hardware acceleration for OpenGL whatsoever, due to Apple wanting me to buy a new computer already instead of waiting for them to support my ancient Rage Pro.
Anyway, I see the same thing you described. Instead of the planet casting a shadow on the rings, the entire antisunward half of the ring system is covered with this weird-looking network of radial black spikes that vary somewhat with the viewing angle. Since I hadn't seen any other complaints, I assume that a system with real 3D acceleration wouldn't show this.