You know what I did? (interesting)

General discussion about Celestia that doesn't fit into other forums.
Topic author
MaX

You know what I did? (interesting)

Post #1by MaX » 21.07.2002, 01:21

I put all the textures that were better from StarStrider's Large Texture pack into Celestia... and did some mods on them like sharpen or more saturation, and my SS planets look a lot better, there including major moons and satelites...

Greetings from Belgrade

Chris - your program ROCKS!

PS. Keep up with the good work and let me know on max@benchmark.co.yu
what can i do to help... I work with PhotoShop a lot... (check our site at http://www.benchmark.co.yu for example)...

Thilo
Posts: 126
Joined: 09.06.2002
With us: 22 years 10 months

Post #2by Thilo » 21.07.2002, 20:33

M?xle: there is a special texture forum, where they develop newer, highres textures WITH bump mapping... they already got impressing things, so talk to them in the texture forum and show what you have accomplished so far to share your work :)

Axel

You know what I did? (interesting)

Post #3by Axel » 31.07.2002, 12:05

Hi MAX,

MaX wrote:I put all the textures that were better from StarStrider's Large Texture pack into Celestia...


If I remember well, Starstrider is a commercial program. So ripping all textures off of it may be a copyright violation. Sure - they got their textures from NASA as well, but if they strongly modified them they could claim some copyright.

I'd really suggest to use the originals as a base for your work. Besides that it's always nice to have another one in the textures department - welcome :)

CU, Axel

Ferret

You know what I did? (interesting)

Post #4by Ferret » 31.07.2002, 18:06

Axel wrote:Hi MAX,

MaX wrote:I put all the textures that were better from StarStrider's Large Texture pack into Celestia...

If I remember well, Starstrider is a commercial program. So ripping all textures off of it may be a copyright violation. Sure - they got their textures from NASA as well, but if they strongly modified them they could claim some copyright.

I'd really suggest to use the originals as a base for your work. Besides that it's always nice to have another one in the textures department - welcome :)

CU, Axel



Agh...He isn't selling it and no-one is REALLY gonna find out, and, thanks for the info Max...

alexis
Posts: 55
Joined: 02.05.2002
With us: 22 years 11 months
Location: Stockholm, Sweden

You know what I did? (interesting)

Post #5by alexis » 07.08.2002, 12:07

Ferret wrote:Agh...He isn't selling it and no-one is REALLY gonna find out, and, thanks for the info Max...

Why, don't you think the StarStrider's developers follow Celestia's forum? :) As long as the textures are not redistributed, I see no problem in using them, though. :!: If you do intend to redistribute the textures, however, I suggest you ask the texture author for permission. A list of references for the textures are included in StarStrider's manual.

/Alexis

byMaX

Thanx 2 all..

Post #6by byMaX » 19.08.2002, 02:53

I wanna thank everyone who replied to me... When I did that, I was a new, unexperianced user. Now, I use new nasa (blue marble) textures in original resolution (I have XP 2200+ and GF4Ti4600 with 128MB, so I don't have to worry about performance). I have had converted TIFFs to lossless JPEGs (Quality 12 in Photoshop 1.0), just to save some space on the card onboard... Anyway, it's all so interesting to me, since I work as a graphics card tester in a magazine (http://www.digitalonline.co.yu), and on http://www.benchmark.co.yu. When I first saw Celestia, I was thrilled, cause I always loved astronomy. Today, I use bigger textures for all real objects in Solar System (I have moon textures that are app. 5kx2.5k with bumps and I have Pixel and Vertex Shaders running). Also, Mars' textures are pretty detailed , too.. All thanx to this forum, and you people... If you have a chance, buy Ti4600 card (with fast system), and you'll enjoy Celestia much more. My Celestia Directory weights above 200MB! Also, I got rid of StarStrider (It was annoying with it's stupid UI). Anyway, I've got big message for Chris... PLEASE include mipmapping - When I'm in the moon orbit (with earth now as large as the mouse pointer :)), whenever earth gets onscreen, and even when it's occluded by moon, I get very slow frame rates... Now, this is something that SS has... When earth is far away, engine applies low level mips, and it runs smoothly. now, I do have decent framerates when I only look at earth (despite the fact that I have earth, bump, night and cloud map at app. 10k*5k, but when both moon and Mother are onscreen, I get slowdowns... If there's anything I can do, please, feel free to email me... (that goes to all of you guys...)

See ya!

MaX


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