I put all the textures that were better from StarStrider's Large Texture pack into Celestia... and did some mods on them like sharpen or more saturation, and my SS planets look a lot better, there including major moons and satelites...
Greetings from Belgrade
Chris - your program ROCKS!
PS. Keep up with the good work and let me know on max@benchmark.co.yu
what can i do to help... I work with PhotoShop a lot... (check our site at http://www.benchmark.co.yu for example)...
You know what I did? (interesting)
You know what I did? (interesting)
Hi MAX,
If I remember well, Starstrider is a commercial program. So ripping all textures off of it may be a copyright violation. Sure - they got their textures from NASA as well, but if they strongly modified them they could claim some copyright.
I'd really suggest to use the originals as a base for your work. Besides that it's always nice to have another one in the textures department - welcome
CU, Axel
MaX wrote:I put all the textures that were better from StarStrider's Large Texture pack into Celestia...
If I remember well, Starstrider is a commercial program. So ripping all textures off of it may be a copyright violation. Sure - they got their textures from NASA as well, but if they strongly modified them they could claim some copyright.
I'd really suggest to use the originals as a base for your work. Besides that it's always nice to have another one in the textures department - welcome

CU, Axel
You know what I did? (interesting)
Axel wrote:Hi MAX,MaX wrote:I put all the textures that were better from StarStrider's Large Texture pack into Celestia...
If I remember well, Starstrider is a commercial program. So ripping all textures off of it may be a copyright violation. Sure - they got their textures from NASA as well, but if they strongly modified them they could claim some copyright.
I'd really suggest to use the originals as a base for your work. Besides that it's always nice to have another one in the textures department - welcome
CU, Axel
Agh...He isn't selling it and no-one is REALLY gonna find out, and, thanks for the info Max...
You know what I did? (interesting)
Ferret wrote:Agh...He isn't selling it and no-one is REALLY gonna find out, and, thanks for the info Max...
Why, don't you think the StarStrider's developers follow Celestia's forum?


/Alexis
Thanx 2 all..
I wanna thank everyone who replied to me... When I did that, I was a new, unexperianced user. Now, I use new nasa (blue marble) textures in original resolution (I have XP 2200+ and GF4Ti4600 with 128MB, so I don't have to worry about performance). I have had converted TIFFs to lossless JPEGs (Quality 12 in Photoshop 1.0), just to save some space on the card onboard... Anyway, it's all so interesting to me, since I work as a graphics card tester in a magazine (http://www.digitalonline.co.yu), and on http://www.benchmark.co.yu. When I first saw Celestia, I was thrilled, cause I always loved astronomy. Today, I use bigger textures for all real objects in Solar System (I have moon textures that are app. 5kx2.5k with bumps and I have Pixel and Vertex Shaders running). Also, Mars' textures are pretty detailed , too.. All thanx to this forum, and you people... If you have a chance, buy Ti4600 card (with fast system), and you'll enjoy Celestia much more. My Celestia Directory weights above 200MB! Also, I got rid of StarStrider (It was annoying with it's stupid UI). Anyway, I've got big message for Chris... PLEASE include mipmapping - When I'm in the moon orbit (with earth now as large as the mouse pointer
), whenever earth gets onscreen, and even when it's occluded by moon, I get very slow frame rates... Now, this is something that SS has... When earth is far away, engine applies low level mips, and it runs smoothly. now, I do have decent framerates when I only look at earth (despite the fact that I have earth, bump, night and cloud map at app. 10k*5k, but when both moon and Mother are onscreen, I get slowdowns... If there's anything I can do, please, feel free to email me... (that goes to all of you guys...)
See ya!
MaX

See ya!
MaX