Skinning of Comets?

General discussion about Celestia that doesn't fit into other forums.
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Don. Edwards
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Skinning of Comets?

Post #1by Don. Edwards » 15.12.2004, 06:40

Chris,
Colud this be posible or am I just hoping to much?

Image
Comets as they apear now .______________________Comets with color corection. __________________________Comets with proposed Skinning Effect.

The posibility of skinnig comets would be a very nice feature to consider.

Don. Edwards
I am officially a retired member.
I might answer a PM or a post if its relevant to something.

Ah, never say never!!
Past texture releases, Hmm let me think about it

Thanks for your understanding.

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Cham M
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Post #2by Cham » 15.12.2004, 06:46

When close to a comet, you could see huge polygons. Is there a way to have more polygons, so the comet can look smoother ? I don't care about reducing a bit the frames per sec.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

Bob Hegwood
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Post #3by Bob Hegwood » 16.12.2004, 10:55

Don,

I love the color-correction scheme, but can you tell me what
the skinning effect represents? I can't remember ever seeing
a comet which looks like the skinned image in your picture
above.

Am I being Brain-Dead again? Can you explain what this
"skinned" process is supposed to represent? Sorry, but I
just don't understand this.

Thanks, Bob
Bob Hegwood
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Michael Kilderry
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Post #4by Michael Kilderry » 05.01.2005, 05:29

A better idea for colour correction would be to have an extra piece in the .ssc file where you could alter the color of the comets, you could have the normal blue, colour correction, or any other colour then, here's an example:

Code: Select all

TailColour [ 0.12 0.87 0.65 ]


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chris
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Post #5by chris » 05.01.2005, 07:37

I'll get around to some improvements for comets. Some adjustment of the color is in order, as is a volumetric rendering scheme that makes the comets look like comets instead of smooth, translucent shells. So, the answer to Don's questions is that yes, I'll do something about the color; and, no, I don't plan to make comets skinnable, but the volumetric rendering will look better than any triangle mesh, especially at close range.

--Chris

danielj
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Post #6by danielj » 05.01.2005, 13:50

Is volumetric rendering supported by the Geforce FX?

chris wrote:I'll get around to some improvements for comets. Some adjustment of the color is in order, as is a volumetric rendering scheme that makes the comets look like comets instead of smooth, translucent shells. So, the answer to Don's questions is that yes, I'll do something about the color; and, no, I don't plan to make comets skinnable, but the volumetric rendering will look better than any triangle mesh, especially at close range.

--Chris

Michael Kilderry
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Post #7by Michael Kilderry » 06.01.2005, 10:32

That's great idea Chris, volumetric rendering would look good on the comets and realistic.

Michael Kilderry :)
My shatters.net posting milestones:



First post - 11th October 2004

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