Roation periode

General discussion about Celestia that doesn't fit into other forums.
Topic author
AtlantiS

Roation periode

Post #1by AtlantiS » 19.11.2004, 14:46

Hi..... First congrats to this awesome software... I did find it 3 days ago... it's already addictive to me..lol

Here is my question... is it posible to stop a satelite or spacecraft from roting around it own axis???

I tried with the tunguska add on but when i set rotaion periode to zero 0 , for some reason the model dont apear on the screen do is set back t 1 or higher it apears as normal....????

Can you help me with this ??

Thanks so far Regards Atlantis

( sorry for my bad english, I am from the Netherlands

Avatar
selden
Developer
Posts: 10190
Joined: 04.09.2002
With us: 22 years 1 month
Location: NY, USA

Post #2by selden » 19.11.2004, 15:19

AtlantiS,

To make a body seem not to spin, you need to set the RotationPeriod to a very large value, not a small one. 1e32 works reasonably well.

Please remember that a RotationPeriod is the amount of time that it takes to turn once around on its axis. A RotationPeriod of 0 means that the object is spinning infinitely fast. It is going so fast that it has created its own black hole and disappeared into it!

(Actually, I suppose it could be considered a bug that Celestia doesn't have an internal limit on the RotationPeriod. Presumably it's getting an internal mathematical error of some kind when it tries to divide by 0, so it can't draw the body.)
Selden

atlantis

Post #3by atlantis » 19.11.2004, 15:31

Thnx for your fast repley.... was a great help for me... Keep up the great work ....

Regards AtlantiS

Avatar
selden
Developer
Posts: 10190
Joined: 04.09.2002
With us: 22 years 1 month
Location: NY, USA

Post #4by selden » 19.11.2004, 15:35

You're quite welcome.
Selden

Topic author
AtlantiS

distance question

Post #5by AtlantiS » 19.11.2004, 17:09

Hi....

I builded a 3d model of thunderbird 5 and 3 for my kids...

Now is my question is:

which command in the ssc file is to set distance from the planets surface for the models???

Reagards : AtlantiS

Is also ok i upload the thunderbird models to this site ??

TERRIER
Posts: 717
Joined: 29.04.2003
With us: 21 years 5 months
Location: West Yorkshire, England

Post #6by TERRIER » 19.11.2004, 22:15

Goedenavond Atlantis,

SemiMajorAxis

Remember that you will have to add the altitude you want for your Thunderbird models (in KM) to the Radius of the Earth, which is 6378.14
1.6.0:AMDAth1.2GHz 1GbDDR266:Ge6200 256mbDDR250:WinXP-SP3:1280x1024x32FS:v196.21@AA4x:AF16x:IS=HQ:T.Buff=ON Earth16Kdds@15KkmArctic2000AD:FOV1:SPEC L5dds:NORM L5dxt5:CLOUD L5dds:
NIGHT L5dds:MOON L4dds:GALXY ON:MAG 15.2-SAP:TIME 1000x:RP=OGL2:10.3FPS

smbika
Posts: 58
Joined: 07.07.2004
With us: 20 years 2 months
Location: Eastern Seaboard

UPLOAD TO THE MOTHERLODE

Post #7by smbika » 08.12.2004, 02:05

AtlantiS,

First of all - COOL! I would love to see (get, to be truthful) your models of Thunderbirds 3 and 5 (5 was always my favorite)!!

Second - hats off to you for doing the work - I am not that talented when it comes to creating detailed models of existing (real and fictional) model designs and rely on people like you for all my goodies!

Third - you can upload the models to the following site: http://www.celestiamotherlode.net/ - just go there and follow the instructions on the front page for the upload process - they welcome new stuff...

Hope you do it soon - I look forward to it!

Thanks,
Sean
The only show that could beat Stargate<whatever> in a fair fight is Firefly...


Return to “Celestia Users”