Question or advice....
Question or advice....
Im think of getting a GeForce Ti4200 64 meg xtasy...has there ever been any reports on it being buggy or slow? Wondering as I saw it on pricewatch for 150 american and that seems cheap for a GF 4...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!
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Paul wrote:You might consider getting a 128meg card as it would allow more higher-res textures to run with Celestia... it's something I'm considering. If I upscaled the Blue Marble texture to 32768x16384, that would fit on a 128meg card, right? Or would I need a 256meg card?
A 32768x16384 texture map would require an unholy amount of memory . . . 320 megs for the texture + mipmaps. For anything larger than 16384x8192, Celestia is going to have to get clever with loading texture segments from disk only as they're needed. KeyHole's Earth viewer software has certainly shown that it's possible . . .
--Chris
I guess the function to describe the needed amount of memory for a certain solution is quadratic ..
Ever looked at school at these nice parabels and how they go up faaaaaaaaaaaaaar into the vastness of number space if you only go from x=9 to x=10?
I think then you can imagine whats it like with the high res textures here ;)
Ever looked at school at these nice parabels and how they go up faaaaaaaaaaaaaar into the vastness of number space if you only go from x=9 to x=10?
I think then you can imagine whats it like with the high res textures here ;)
Rassilon,
That MSI GeForce4 Ti 4400 128DDR is the exact same card that I have just brought. I have been running it knoe for about a 2 weeks and can safely say it is a awesome card for the money.
I got the OEM version (?204) as I didn't need all the Games and software DVD player that comes with the retail version. It does however come with a extensive variety of drivers and tweaking tools, such as Video In/Video out (S-video), DVI to CRT converter (for 2 CRT's). Also quite a few cables.
On the gaming front, I play CFS2 and SOF2 on and offline, I have noticed FPS rates jumping from around 10-20(old TNT2) upto 70-100+(New Ti4400). Before you ask, I didn't metion Celestia 'cause you probably know what I'm going to say anyway. It blew me away, now I can use specular reflections and Hi-res .dds textures
I say go for it, you'll be impressed fo sure.
That MSI GeForce4 Ti 4400 128DDR is the exact same card that I have just brought. I have been running it knoe for about a 2 weeks and can safely say it is a awesome card for the money.
I got the OEM version (?204) as I didn't need all the Games and software DVD player that comes with the retail version. It does however come with a extensive variety of drivers and tweaking tools, such as Video In/Video out (S-video), DVI to CRT converter (for 2 CRT's). Also quite a few cables.
On the gaming front, I play CFS2 and SOF2 on and offline, I have noticed FPS rates jumping from around 10-20(old TNT2) upto 70-100+(New Ti4400). Before you ask, I didn't metion Celestia 'cause you probably know what I'm going to say anyway. It blew me away, now I can use specular reflections and Hi-res .dds textures
I say go for it, you'll be impressed fo sure.
Ad Astra Per Aspera
Cool...Thanks everyone soon I will have a decent card and no more ugly black squares
Im definately going with the Ti 4400...
Just one more weeks wait is all... Just in time for Celestia's update!

Just one more weeks wait is all... Just in time for Celestia's update!
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!
chris wrote:A 32768x16384 texture map would require an unholy amount of memory . . . 320 megs for the texture + mipmaps. For anything larger than 16384x8192, Celestia is going to have to get clever with loading texture segments from disk only as they're needed. KeyHole's Earth viewer software has certainly shown that it's possible . . .Paul wrote:You might consider getting a 128meg card as it would allow more higher-res textures to run with Celestia... it's something I'm considering. If I upscaled the Blue Marble texture to 32768x16384, that would fit on a 128meg card, right? Or would I need a 256meg card?
--Chris
People can run 16K dds Earth texture on 32Mb Gf2 flawlessly. So i suppose that 32K texture should work in the same way with 128Mb vram. The trick is to have enough system ram however. But i don?t know is it worth trying - loading of such monster from disk will take minutes...
and Chris, have you tried Celestia without mipmaping - what it looks like? Does it indeed shimmer?