3ds model degradation in 1.3.2

General discussion about Celestia that doesn't fit into other forums.
Topic author
smbika
Posts: 58
Joined: 07.07.2004
With us: 20 years 4 months
Location: Eastern Seaboard

3ds model degradation in 1.3.2

Post #1by smbika » 04.10.2004, 21:11

Hi,

I have found 1.3.2 to be generally better than 1.3.1 and in some cases much better.

I have noticed, however, that a lot of the 3ds objects that i have orbiting stars and planets are looking a little ragged. Panels and parts are transparent/translucent and have what looks kinda like a normals flipping problem - but not quite. In 1.3.1 up to around 1.3.2pre8 or so they are ok - solid walls and looking like they are supposed to in trueSpace 6.6 sp2 which is my studio for 3d. At 1.3.2pre11 (not sure about pre9 and pre10) the anomalies appear. I checked the ChangeLog for any relevant mentionings regarding .3ds objects and found none save this one:

* Improved depth sorting so that hidden surface removal works properly for
overlapping objects

which is the most likely candidate i can find.

Could the addition of the .cmod model type have anything to do with it?

I have tried the 3ds2cmod and cmodfix utilities to convert the object but the problem persists (though i have not tried too many combinations of the cmodfix parameters and will experiment further).

Any ideas?

Thanks,
Sean

ps - forgive me if this has already been posted - lotsa pages to search even with the search tool, which i will also try...
:(
The only show that could beat Stargate<whatever> in a fair fight is Firefly...

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