Celestia and Geforce

General discussion about Celestia that doesn't fit into other forums.
Topic author
Sum0
Posts: 273
Joined: 10.03.2002
With us: 22 years 9 months
Location: Norwich, UK

Celestia and Geforce

Post #1by Sum0 » 14.07.2002, 19:35

I'm now the proud owner of a snappily-titled cheap and cheerful Geforce2 MX400 64Mb, replacing my awful Celestia-hating Rage 128.
So, my basic question is - how do I get the most out of Celestia with a Geforce 2? E.g., drivers, config settings, bump maps, specular maps, otherkindsof maps, and especially what hires DXT textures are available. Thanks!
"I have been asked, 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question."

Azagoth
Posts: 43
Joined: 20.05.2002
With us: 22 years 6 months
Location: Stoke-on-Trent, England

Post #2by Azagoth » 16.07.2002, 01:14

I would like to know a few things about this too, I have just upgraded from my ageing TNT2 32MB to my new baby a MSI GeForce4 Ti4400 128 DDR

D.Edwards
Posts: 136
Joined: 25.05.2002
With us: 22 years 6 months
Location: Oregon/USA

RE: GeForce

Post #3by D.Edwards » 16.07.2002, 06:42

Hey guys.
Just download the newest drivers from NVidia for your operating system witch ever version of windoz it happens to be. Or if you use Linux there are drivers there for that as well. Get them installed and then run Celestia. Now in Celstia go to Render on the menu and go down to Use Pixel Shaders & Use Vertex Shaders and click on each. This will give you the ability to see those speculars or bumpmapped surfaces you were missing out on. Don't expect miracles at this point as Chris still needs to code in more goodies but you should be inpressed with what you see. Be sure to check throughout the forum for the location of those textures that have specular chanels built in. Have fun.


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