New NvidiaFX 5900 card problems

General discussion about Celestia that doesn't fit into other forums.
Topic author
Darkmiss
Posts: 1059
Joined: 20.08.2002
With us: 21 years 10 months
Location: London, England

New NvidiaFX 5900 card problems

Post #1by Darkmiss » 17.07.2004, 15:26

Hello people

I just bought myself a new Nvidia Msi Geforce FX5900 256meg graphics card.
But now I'm not seeing any ring shadows on saturn.

i tried to switch between the shader settings but after pressing CTRL-v twice, Celestia crashes.

Is there any new settings I should know about please ?

or any sugestions ?

I was running with a Geforce 4ti4600 4xAGP 128meg
With Detonator 53.03's
and all was fine with this setup.


here is the openGL list after installing

Vendor: NVIDIA Corporation
Renderer: GeForce FX 5900/AGP/SSE2
Version: 1.4.1
Max simultaneous textures: 4
Max texture size: 4096
Supported Extensions:
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_imaging
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_window_pos
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_HP_occlusion_test
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_copy_depth_to_color
GL_NV_depth_clamp
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NVX_ycrcb
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint

WGL_EXT_swap_control
Last edited by Darkmiss on 17.07.2004, 17:20, edited 1 time in total.
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32

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selden
Developer
Posts: 10190
Joined: 04.09.2002
With us: 21 years 9 months
Location: NY, USA

Post #2by selden » 17.07.2004, 15:43

You forgot to mention that you're running Celestia v1.3.2pre8 ;)

The updated shader programs accidentally were omitted from pre8. You need to download them from SourceForge and put them in the /shaders/ folder. See http://cvs.sourceforge.net/viewcvs.py/celestia/celestia/shaders/?sortby=date#dirlist

Download these 5 files:

bumpdiffuse_nv.fp
diffuse_nv.fp
sample_nv.fp
texphong_arb.vp .
texphong_nv.fp

they're at the top of the list if you use the url above.
Selden

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selden
Developer
Posts: 10190
Joined: 04.09.2002
With us: 21 years 9 months
Location: NY, USA

Post #3by selden » 17.07.2004, 15:47

p.s.
You also need to update your graphics drivers to 56.72 or later.
Selden

Topic author
Darkmiss
Posts: 1059
Joined: 20.08.2002
With us: 21 years 10 months
Location: London, England

Post #4by Darkmiss » 17.07.2004, 17:20

Thank you Selden my old friend.
This I will do as soon as possible.

I thought I had covered everything, but yes i am useing Pre8

The thing with the latest Detonator drivers is
the last time I installed ones above 53.03, most of my screen resolutions had disapeared, i couldn't choose 1152x864.

but that was on my Ti4600 card so hopfully it might have changed by now
Right im off to update and enjoy Saturn some more

Thank you once again :)
CPU- Intel Pentium Core 2 Quad ,2.40GHz

RAM- 2Gb 1066MHz DDR2

Motherboard- Gigabyte P35 DQ6

Video Card- Nvidia GeForce 8800 GTS + 640Mb

Hard Drives- 2 SATA Raptor 10000rpm 150GB

OS- Windows Vista Home Premium 32

Topic author
Darkmiss
Posts: 1059
Joined: 20.08.2002
With us: 21 years 10 months
Location: London, England

Post #5by Darkmiss » 17.07.2004, 17:27

Thank you Selden, all is working perfect again.
I though it may have been somthing to do with the shaders.
CPU- Intel Pentium Core 2 Quad ,2.40GHz

RAM- 2Gb 1066MHz DDR2

Motherboard- Gigabyte P35 DQ6

Video Card- Nvidia GeForce 8800 GTS + 640Mb

Hard Drives- 2 SATA Raptor 10000rpm 150GB

OS- Windows Vista Home Premium 32

Avatar
selden
Developer
Posts: 10190
Joined: 04.09.2002
With us: 21 years 9 months
Location: NY, USA

Post #6by selden » 17.07.2004, 17:33

Paul,

You may be caught between the proverbial rock and the hard place. The FX cards really do need the newest drivers although some older features don't work anymore. (I'm particularly annoyed about how dual monitors are handled now. I wound up disabling my smaller, lores, secondary screen.)
Selden


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