DanielJ
My description may sound a bit over simplified, but this is for the benefit of any new users who may also be having a problem.
I'm running mine as an alternate texture with the following SSC which I have called 'Mars(D.Brady).ssc'; (It can be called anything you want!)
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AltSurface "Mars(D.Brady)" "Sol/Mars"
{
Texture "MarsFlat.ctx"
NormalMap "MarsNormalMapDXT3.ctx"
Color [ 1 0.75 0.7 ]
HazeColor [ 1 1 1 ]
HazeDensity 0.45
Radius 3396 # equatorial
# Oblateness 0.0069
}
I've got everything placed in my main EXTRAS directory inside a file called
'Mars(D.Brady)' - again it can be called anything you want.
Inside this I have placed the above SSC file, and also have a 'TEXTURES' file as well.
Inside the TEXTURES file there is another file called 'MEDRES' where I have placed the CTX file 'MarsFlat.ctx';
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VirtualTexture
{
ImageDirectory "MarsFlat"
BaseSplit 0
TileSize 256
TileType "dds"
}
also inside the 'MEDRES' file is another file that contains the actual texture tiles called 'MarsFlat' which the CTX file refers to.
Inside the 'MarsFlat' file are the individual tile files for levels 0 to 4. I have also added empty files for levels 5 to 10 in case of (hopefully

)any future expansion to this texture.
Please note that because I am not running this as my main texture, my main solarsys.ssc has not been altered in any way from it's previous definition. But it might be worth checking that the filenames for your SSC and CTX files for your main texture and alternate texture are not clashing.
The normalmap I am using is also from D.Brady's site and I have simply put all the files for this(CTX and texture level files) inside a file called 'MarsNormalMapDXT3' and then put this into my main TEXTURES/MEDRES file.
hope this helps?
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