How to fix bumpmaps in 1.3.0

General discussion about Celestia that doesn't fit into other forums.
Topic author
Star Lion
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How to fix bumpmaps in 1.3.0

Post #1by Star Lion » 01.11.2003, 01:24

If you have an older version of celestia, copy the files from the "Shaders" folder from the older version to the newer versions "Shaders" folder, this will make bumpmaps work again
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Bob Hegwood
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Post #2by Bob Hegwood » 07.11.2003, 07:39

Star Lion?

Can you explain this to me? Please?

I originally downloaded Celestia 1.3.0, and do not have an older "Shaders" folder. Do I have to download 1.2.5 in order to get the bumpmap function to work?

I tried everything I could think of to get the bumpmaps to work on my machine, but to no avail. I finally, just got rid of them, since I thought that bumpmaps were simply for PC's equipped with powerful graphics cards. Am I in error?

Thanks, Bob
Bob Hegwood
Windows XP-SP2, 256Meg 1024x768 Resolution
Intel Celeron 1400 MHz CPU
Intel 82815 Graphics Controller
OpenGL Version: 1.1.2 - Build 4.13.01.3196
Celestia 1.4.0 Pre6 FT1

JackHiggins
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Post #3by JackHiggins » 07.11.2003, 19:31

Bob,

I wouldn't bother with 1.3.0 - it looks really primitive when you compare it with all the new stuff that we've got now (at pre11).

If you haven't got it already, you can here: http://www.celestiaproject.net/celestia/files/ ... 1pre11.exe
- Jack Higgins
Jack's Celestia Add-ons
And visit my Celestia Gallery too!

Bob Hegwood
Posts: 1048
Joined: 19.10.2003
With us: 20 years 11 months
Location: Germantown, Ohio - USA

Post #4by Bob Hegwood » 08.11.2003, 06:34

JackHiggins wrote:Bob,

I wouldn't bother with 1.3.0 - it looks really primitive when you compare it with all the new stuff that we've got now (at pre11).


Okay Mr. Higgins :lol: You guys just will NOT be happy until I get Pre11 to work on my machine, Willya?

I'll download it again, and see if I can wrangle some more use out of it. I *do* have to download it again don't I? Even though I already have a copy on my machine, doesn't Pre11 get updated frequently?

Never mind, I'll just wait the hour it takes me to download it again. :( i.e. - 56k dial-up modem.

Thanks for the advice. I'll see what happens this time. At least now I have a little more knowledge about how to fix the things I don't like.

Take care, Bob
Bob Hegwood

Windows XP-SP2, 256Meg 1024x768 Resolution

Intel Celeron 1400 MHz CPU

Intel 82815 Graphics Controller

OpenGL Version: 1.1.2 - Build 4.13.01.3196

Celestia 1.4.0 Pre6 FT1

JackHiggins
Posts: 1034
Joined: 16.12.2002
With us: 21 years 9 months
Location: People's Republic Of Cork, Ireland

Post #5by JackHiggins » 08.11.2003, 14:59

Ahh!!! 8O :D

No you don't have to download it again, I thought that you didn't have it before now! :) When there's an update, it gets posted as a new Prerelease with different number. (Although pre11 is the last before we get 1.3.1 final)

If 1.3.0 is the last one that you have which works properly, use that of course! Having it running smoothly is probably better that having all the new stuff, but crashing every few minutes...
- Jack Higgins

Jack's Celestia Add-ons

And visit my Celestia Gallery too!

Guest

pre11

Post #6by Guest » 11.11.2003, 01:24

Dear Bob,
pre11 was released as an exe only http://www.shatters.net/celestia/files/celestia-win32-1.3.1pre11-exe.zip a much smaller download if you had the previous version and wanted to upgrade, or if you think it may be corrupted and want to try again. Usual safety warnings apply...
regards z

Bob Hegwood
Posts: 1048
Joined: 19.10.2003
With us: 20 years 11 months
Location: Germantown, Ohio - USA

Post #7by Bob Hegwood » 11.11.2003, 05:30

Jack and Guest...

I HAVE re-downloaded the program, and I'm much happier with it now. I seem to be discovering a number of bugs, but I've managed to overcome most of them.

Thanks for the advice.

Take care, Bob
Bob Hegwood

Windows XP-SP2, 256Meg 1024x768 Resolution

Intel Celeron 1400 MHz CPU

Intel 82815 Graphics Controller

OpenGL Version: 1.1.2 - Build 4.13.01.3196

Celestia 1.4.0 Pre6 FT1


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