Over at SpaceGraphics.com, the asteroid section has been updated
and now has downloadable 3d meshes and wallpapers of some of the bigger asteroids.
im looking forwards to some great textures too, hopfully soon.
I have the abilty to convert these lightwave models to 3ds if anyone wants them.
SpaceGraphics.com Asteroid update
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Topic authorDarkmiss
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SpaceGraphics.com Asteroid update
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RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
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Topic authorDarkmiss
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- Location: London, England
Hmmm seems I can convert these great models to .3ds
but if i use them in Celestia, it wont wrap a texture around it
but if i use them in Celestia, it wont wrap a texture around it
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
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Topic authorDarkmiss
- Posts: 1059
- Joined: 20.08.2002
- With us: 22 years 3 months
- Location: London, England
Hmm in not sure what is wrong
I succesfully converted the model to .3ds, fine
but after that it just wont take a texture
I dont want to lock a texture to it (wich i cant do anyway)
the current 3d models of these asteroids can take any texture you tell it to in the ssc file.
but not when i edit the model, it seems
ill send you an example, thanks bh
I succesfully converted the model to .3ds, fine
but after that it just wont take a texture
I dont want to lock a texture to it (wich i cant do anyway)
the current 3d models of these asteroids can take any texture you tell it to in the ssc file.
but not when i edit the model, it seems
ill send you an example, thanks bh
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
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- Posts: 198
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- Location: Slartibartfast's Shed, London
Speaking of texture mapping, I created several asteroid models in Amorphium (Got a freebie version on a magazine once), and though the models look nice and irregular, the textures have a nasty jagged seam on one side.
Any ideas?
Cheers,
Cormoran
Any ideas?
Cheers,
Cormoran
'...Gold planets, Platinum Planets, Soft rubber planets with lots of earthquakes....' The HitchHikers Guide to the Galaxy, Page 634784, Section 5a. Entry: Magrathea