More atmosphere work

General discussion about Celestia that doesn't fit into other forums.
Topic author
chris
Site Admin
Posts: 4211
Joined: 28.01.2002
With us: 22 years 10 months
Location: Seattle, Washington, USA

More atmosphere work

Post #1by chris » 22.05.2003, 08:19

Here's a preview of some more work that I've been doing on atmospheres. I'm pretty happy with the way the moon looks in a daylit sky now:

Image

And here it is again with a little bit of ambient light added to simulate earthshine:

Image

The bluish cast is a bit too strong--that should be fixed somewhat when I adjust the sky color. In any case, it's much better than dark shadowed sphere from 1.3.0.

Eventually, I may try and automatically add Earthshine (or Jupitershine or whatever) for satellites . . . This would be especially noticeable on artificial satellites in low Earth orbit. Is this something that's interesting to anyone?

--Chris

Don. Edwards
Posts: 1510
Joined: 07.09.2002
Age: 59
With us: 22 years 3 months
Location: Albany, Oregon

Post #2by Don. Edwards » 22.05.2003, 09:15

Hey Chris,
Are you still going to try and implement moonshine? Ah I mean the light that is reflected from a moon on it's planet on the darkside. An example is full moon lighing the darkside of Earth.

Don.
I am officially a retired member.
I might answer a PM or a post if its relevant to something.

Ah, never say never!!
Past texture releases, Hmm let me think about it

Thanks for your understanding.

the guardian
Posts: 18
Joined: 25.04.2003
With us: 21 years 7 months
Location: center of the universe

Post #3by the guardian » 22.05.2003, 13:38

Simply beautiful. Looks like a photograph.
-the guardian

Calculus
Posts: 216
Joined: 19.10.2002
With us: 22 years 1 month
Location: NY

Post #4by Calculus » 22.05.2003, 14:11

Very nice work indeed! I'm eager to see the result on artificial satellites!
Is this also going to improve the eclipse's rendering ? (I mean the reddish colour of the eclipsed moon)
---Paul
My Gallery of Celestial Phenomena:
http://www.celestiaproject.net/gallery/view_al ... e=Calculus

billybob884
Posts: 986
Joined: 16.08.2002
With us: 22 years 3 months
Location: USA, East Coast

Post #5by billybob884 » 22.05.2003, 19:44

is that the real moon?!? (hehehe :wink: )
Mike M.

TacoTopia!

Darkmiss
Posts: 1059
Joined: 20.08.2002
With us: 22 years 3 months
Location: London, England

Post #6by Darkmiss » 22.05.2003, 21:18

Chris you really are working hard to make a 100% perfect Solarsystem simulator
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32

Paolo
Posts: 502
Joined: 23.09.2002
With us: 22 years 2 months
Location: Pordenone/Italy

Post #7by Paolo » 22.05.2003, 21:29

Impressive 8O . Very Very beautiful. :D

Bye - Paolo

MB
Posts: 128
Joined: 19.07.2002
With us: 22 years 4 months
Location: Paris France

Post #8by MB » 23.05.2003, 13:15

Calculus,
As far as I understand this effect as nothing to do with the colored shadow in eclipse that is due to wavelenght selective light scattering by the atmosphere of the occulting body, This is just to "simulate" (I use the same wording as that used by Chris). Same thing, for the "real" earth shine. Incidently if you want the colored moon eclipse viit the Gordon site and download a celestia version (exe) that simulate this effect :wink: . See previous trheads. Just replace the present exe by this one. It is a minor change and you should not get any problem. This effect can easily be extended to the shadow generated by any occulting body having an atmosphere. But the code has to be slightly modified. and then for each "planet with atmosphere" RGB color should be indicated in the data sheet. Simple indeed, except for the choice of color! However knowing the atmosphere composition, perhaps a "good" physicist can evaluate the colors :cry: .
MB

granthutchison
Developer
Posts: 1863
Joined: 21.11.2002
With us: 22 years

Post #9by granthutchison » 23.05.2003, 13:30

MB wrote:However knowing the atmosphere composition, perhaps a "good" physicist can evaluate the colors.
It'll be a shade of red more or less every time. The fact that atmospheres scatter blue wavelengths is independent of the molecules they're composed of.

Grant

Matt McIrvin
Posts: 312
Joined: 04.03.2002
With us: 22 years 9 months

Colors of scattered light

Post #10by Matt McIrvin » 24.05.2003, 15:39

granthutchison wrote:
MB wrote:However knowing the atmosphere composition, perhaps a "good" physicist can evaluate the colors.
It'll be a shade of red more or less every time. The fact that atmospheres scatter blue wavelengths is independent of the molecules they're composed of.


That's true, but only within limits. If the dominant process is Rayleigh dipole scattering then blue light will be preferentially scattered and red light transmitted. However, if the scattering is dominated by larger particles (as on Mars, or in that sandstorm that happened during the war in Iraq) then the scattered light might be some other color. And there are other processes that scatter the whole visible spectrum pretty much uniformly, such as what happens in white clouds. It's also possible that a resonant process of some sort could emphasize certain wavelengths in a gas.

granthutchison
Developer
Posts: 1863
Joined: 21.11.2002
With us: 22 years

Re: Colors of scattered light

Post #11by granthutchison » 24.05.2003, 16:29

Matt McIrvin wrote:That's true, but only within limits.

Which was why I said "more or less every time" :wink:

But the trouble with particulates is:
1) They need a gaseous atmosphere to keep them aloft, so there's always a background of Rayleigh scattering - no amount of green dust will look green if it is seen in red sunset light.
2) They are pretty absorptive, so often they serve only as a barrier to light transmission - like clouds on the Earth's limb darkening the redness of lunar eclipse light.

Grant


Return to “Celestia Users”