Pictures from Celestia

General discussion about Celestia that doesn't fit into other forums.
Avatar
novaterra
Banned
Posts: 22
Joined: 17.12.2020
With us: 3 years 10 months

Post #541by novaterra » 29.01.2021, 18:00

Contact !

ISS-DreamChaser3.jpg

john71
Posts: 1009
Joined: 10.08.2016
With us: 8 years 3 months

Post #542by john71 » 01.02.2021, 18:23

Ceres 32k (thank you Sirius_Alpha for the 32k idea, but I'm using a different texture):

Ceres 32k new-1.png


Ceres 32k new-2.png
Ceres 32k new-3.png
Ceres 32k new-4.png

john71
Posts: 1009
Joined: 10.08.2016
With us: 8 years 3 months

Post #543by john71 » 05.02.2021, 14:32

67P/Churyumov–Gerasimenko:

67P-2.png
67P-3.png
67P-4.png
67P-5.png
67P-6.png
67P-7.png

john71
Posts: 1009
Joined: 10.08.2016
With us: 8 years 3 months

Post #544by john71 » 12.02.2021, 19:36

Interstellar ship with exoplanet:

Interstellar-1.png
Interstellar-2.png
Interstellar-3.png
Interstellar-4.png
Interstellar-5.png

Avatar
trappistplanets
Posts: 639
Joined: 11.06.2020
Age: 17
With us: 4 years 5 months

Post #545by trappistplanets » 15.02.2021, 16:40

john71 wrote:67P/Churyumov–Gerasimenko:
can you send me the greyscale textures
this is what i am looking for for a while now
There is a limit to how far we can travel into the stars.
Owner of "The Grand Voyage" addon series
Collaborating with Dangerous_safety for the still developing Cer system

john71
Posts: 1009
Joined: 10.08.2016
With us: 8 years 3 months

Post #546by john71 » 15.02.2021, 17:14

I'm sorry, there is no texture, this is just the mesh.

Avatar
John Van Vliet
Posts: 2944
Joined: 28.08.2002
With us: 22 years 2 months

Post #547by John Van Vliet » 15.02.2021, 23:33

this is what i am using for 67p
-- 4k texture --
C67P.png


and the results look good
Screenshot_20210215_205251.png





.

john71
Posts: 1009
Joined: 10.08.2016
With us: 8 years 3 months

Post #548by john71 » 16.02.2021, 07:55

John Van Vliet wrote:this is what i am using for 67p

Can I ask how do you unwrap the original model? My Blender can't finish Smart Unwrap, it takes forever.

Added after 1 minute 21 seconds:
arkana wrote:inspirated by john71, but with all effects.

Very nice picture!!!

Avatar
Anthony_B_Russo10
Moderator
Posts: 672
Joined: 03.07.2018
Age: 21
With us: 6 years 4 months
Location: Tallahassee, Florida, US

Post #549by Anthony_B_Russo10 » 16.02.2021, 17:42

Mikizakuro.jpg
Anthony B. Russo, I like Pluto. Mod of the Celestia subreddit: https://www.reddit.com/r/Celestiasoftware/
I have over 40 computers, trying to list them here would be a pain.
Responsible for the NEO catalog: https://celestiaproject.space/forum/viewtopic.php?f=23&t=22203
And mod of the Discord server.

john71
Posts: 1009
Joined: 10.08.2016
With us: 8 years 3 months

Post #550by john71 » 17.02.2021, 20:16

Mars 256k:

Mars256k-1.png
Mars256k-2.png
Mars256k-3.png
Mars256k-4.png

Avatar
trappistplanets
Posts: 639
Joined: 11.06.2020
Age: 17
With us: 4 years 5 months

Post #551by trappistplanets » 17.02.2021, 21:45

John Van Vliet wrote:this is what i am using for 67p
i think i can do some improvements on that

Added after 12 minutes 56 seconds:
John Van Vliet wrote:this is what i am using for 67p
i used a real 67p terrain image and made that into a seamless texture then soft light that over yours to make a improved version of it
Attachments
67P.png
Last edited by trappistplanets on 17.02.2021, 21:58, edited 1 time in total.
There is a limit to how far we can travel into the stars.
Owner of "The Grand Voyage" addon series
Collaborating with Dangerous_safety for the still developing Cer system

Avatar
John Van Vliet
Posts: 2944
Joined: 28.08.2002
With us: 22 years 2 months

Post #552by John Van Vliet » 17.02.2021, 21:58

i think i can do some improvements on that

it is just a random generated image that just happens to look good on the mesh
Nothing special about it

Avatar
trappistplanets
Posts: 639
Joined: 11.06.2020
Age: 17
With us: 4 years 5 months

Post #553by trappistplanets » 17.02.2021, 21:59

John Van Vliet wrote:it is just a random generated image that just happens to look good on the mesh
look above that message i am quoting in this one
my improved version may look nicer on 67P mesh
There is a limit to how far we can travel into the stars.
Owner of "The Grand Voyage" addon series
Collaborating with Dangerous_safety for the still developing Cer system

john71
Posts: 1009
Joined: 10.08.2016
With us: 8 years 3 months

Post #554by john71 » 18.02.2021, 12:15

Mars 256k comparison (every level, ~same spot):

Mars-256-x-1.png
Mars-256-x-2.png
Mars-256-x-3.png
Mars-256-x-4.png
Mars-256-x-5.png


Added after 2 hours 18 minutes:
Perseverance Jezero crater landing site:

Jezero-1.png

Jezero-2.png
Jezero-3.png
Jezero-4.png

john71
Posts: 1009
Joined: 10.08.2016
With us: 8 years 3 months

Post #555by john71 » 19.02.2021, 09:04

Perseverance landing location (it is a little bit off, but I'm working on it):

Perseverance-landing-1.png
Perseverance-landing-2.png
Perseverance-landing-3.png
Perseverance-landing-4.png
Perseverance-landing-5.png
Perseverance-landing-6.png


Added after 2 hours 51 minutes:
Perseverance with new surface texture:

Perseverance-soil-1.png
Perseverance-soil-2.png
Perseverance-soil-3.png
Perseverance-soil-4.png
Perseverance-soil-5.png

Avatar
trappistplanets
Posts: 639
Joined: 11.06.2020
Age: 17
With us: 4 years 5 months

Post #556by trappistplanets » 19.02.2021, 12:27

john71 wrote:Perseverance with new surface texture:
holy molly :eek: can you send this as a addon pls
that would be a nice addon
There is a limit to how far we can travel into the stars.
Owner of "The Grand Voyage" addon series
Collaborating with Dangerous_safety for the still developing Cer system

john71
Posts: 1009
Joined: 10.08.2016
With us: 8 years 3 months

Post #557by john71 » 19.02.2021, 12:33

Code: Select all

SurfaceObject "Perseverance" "Sol/Mars" {
   Class "surfacefeature"
   Mesh "Perseverancecmod.cmod"
   Radius 0.0027
    FixedPosition { Planetographic [ 77.4510 18.4446 0.0065 ] }
    FixedRotation {Inclination 90 AscendingNode 332}
   }
   
   SurfaceObject "Landing Spot" "Sol/Mars" {
   Class "surfacefeature"
   Mesh "Landing_site.cmod"
   Radius 10
    FixedPosition { Planetographic [ 77.38 18.4 0 ] }
    FixedRotation {Inclination 0 AscendingNode 332}
   }
   
   SurfaceObject "Landing Spot" "Sol/Mars" {
   Class "surfacefeature"
   Mesh "Mars-soil.cmod"
   Radius 0.1
    FixedPosition { Planetographic [ 77.4510 18.4446 0.005 ] }
    FixedRotation {Inclination 0 AscendingNode 332}
   }


You can do the rest...

Added after 1 hour 17 minutes:
Mars + sunset + Perseverance:

Perse-1.png

Perse-2.png
Perse-3.png

Avatar
trappistplanets
Posts: 639
Joined: 11.06.2020
Age: 17
With us: 4 years 5 months

Post #558by trappistplanets » 19.02.2021, 18:26

john71 wrote:You can do the rest...
i can't complete it without a model and textures
i can't make a perfect clone of the rover mesh and textures and the landing site textures...
i can make planetary meshes but not man made object meshes like rovers
There is a limit to how far we can travel into the stars.
Owner of "The Grand Voyage" addon series
Collaborating with Dangerous_safety for the still developing Cer system

john71
Posts: 1009
Joined: 10.08.2016
With us: 8 years 3 months

Post #559by john71 » 19.02.2021, 20:30

Rover -> NASA mesh, you can download it. You can convert it with my tutorial (Method number 3). Use Anim8tor.

Texture -> use the highest resolution Opportunity image, so you can have a 8192x8192 pixels soil texture. Use the NASA map for the landing site.

Cmod landing site -> use Blender to create a square mesh. Export it as an obj file and convert it to cmod. Use the tutorial to add a texture to the mesh.

https://celestia.space/forum/viewtopic.php?f=21&t=20750

john71
Posts: 1009
Joined: 10.08.2016
With us: 8 years 3 months

Post #560by john71 » 20.02.2021, 09:36

Perseverance - the scale of things. The yellowish texture in the background has a 256k resolution, which is clearly not enough even to see the details of the landing site.

Perse-scale-1.png


Return to “Celestia Users”