Celestia 1.3.0 is ready!

General discussion about Celestia that doesn't fit into other forums.
Topic author
chris
Site Admin
Posts: 4211
Joined: 28.01.2002
With us: 22 years 10 months
Location: Seattle, Washington, USA

Celestia 1.3.0 is ready!

Post #1by chris » 17.04.2003, 00:18

Celestia 1.3.0 is ready! Go to http://www.celestiaproject.net/celestia/download.html to get it. Thanks to everyone who helped out with development, documentation, and testing of the prereleases--a tremendous amount of work has gone into this release.

Here's the complete list of changes since 1.2.5:

* Integrated more of Grant Hutchinson's corrections for the orientations of
solar system bodies
* Updates for asteroids and comets from Grant Hutchinson:
- Added Phil Stooke's textures for the asteroids Ida and Gaspra
- Fixed mirror-reversal of Ida and Gaspra meshes (Grant Hutchinson)
- Use orbital elements valid for the Galileo encounters of Ida and Gaspra
- Corrected rotation parameters
* Made name matching for galaxies case-insensitive
* Corrected orbits of Uranians satellites Miranda, Ariel, Umbriel, Titania and
Oberon.
* cel:// URL fixes
- Added support for relative URLs
- Improved drag and drop support on Windows
- Browser integration on Windows: clicking on a cel:// URL launches Celestia
- Better time precision
* Added new keyboard commands for dealing with light time delay
- ? : show light time delay between current position and selected object
- - (minus) : compensate for light time : subtract light travel time to
selected object from the current time
* KDE interface: add subtract light time button to Set Time dialog
* Added cubic interpolation option for sampled trajectories (.xyz files)
* Added NormalMap field for .ssc files
* Prevent crashing when CompressTexture true is specified for an already compres
sed texture.
* KDE: Implement eclipse finder
- Eclipse finder code separated into UI and platform-independent parts
* Added basic support for rendering nebula as 3ds meshes.
* Modified format of galaxies file to handle other deep sky objects as well
* Added OpenCluster objects
* Implemented 'markers'
- Selection is highlighted with a marker
- Markers may also be set on objects using the right-click context menu
- Added mark/unmark commands for scripts
- Bound Ctrl+K to toggle display of markers
- Added flash messages indicating on|off status of markers
- Implemented markers into KDE interface
* Added triangle-accurate picking of mesh objects
* Multiview
- Ctrl+R : split view vertically
- Ctrl+U : split view horizontally
- TAB : cycle active view
- DEL : delete active view
- Ctrl+D : delete all views except active one
- Views may be resized by dragging on borders
- Multview functions also available in the view menu
* Eliminated eclipse shadows appearing on wrong side of planet
* Added support for specular and bump map effects across a wider range
of graphics hardware.
- Introduced notion of a render path
- Ctrl+V changed to cycle render path instead of toggle vertex shader
- Added IgnoreGLExtensions directive for celestia.cfg
* Added track command for script
* Fixed eclipse shadow z-fighting artifacts
* Fixed vertical mirroring of textures on 3DS models
* Fixed problems with bump mapping
* Enabled loading of .cel scripts through the Windows or KDE shell
* New directory structure for add-ons; meshes, textures, and other media
may now be located withing an add-on subdirectory.
* Added texture for Eros
* Added separate cloud and surface textures for Venus
* New "invisible" class for solar system objects
* Fixed crashes that occurred when viewing ringed planets on older hardware
* Got rid of three zeros after decimal point when displaying time rate
* Updated configuration files for new versions of autoconf

--Chris

gordon

Post #2by gordon » 17.04.2003, 11:10

Hi Chris,

Thx again for your work.

I ve just installed this new release and it seems there is a problem with bumpmapping. Any planet or moon which is defined with a bumpmap in the solarsys file is black (no texture), the others are ok.

My configuration :
ATI (!!) 7500
Win XP pro
AMD 1700+

Is this a known issue (i have search but not find) knowing that it worked well with the 1.2.5 relaese ?


Gordon

gordon

Post #3by gordon » 17.04.2003, 11:16

the planets concerned by the problem with the current solarsys file are :

Mercury
Mars
Moon
Pluto

G.

JackHiggins
Posts: 1034
Joined: 16.12.2002
With us: 21 years 11 months
Location: People's Republic Of Cork, Ireland

Post #4by JackHiggins » 17.04.2003, 19:03

What does "cubic interpolation" actually mean, in relation to xyz files?
- Jack Higgins
Jack's Celestia Add-ons
And visit my Celestia Gallery too!

Solneman

Saturn texture corrupted/flickering

Post #5by Solneman » 17.04.2003, 19:10

Hi all,

have a Radeon 9000. Saturn has corrupted Texture and makes the program "not responding" for Win XP. Version 1.2.5 had no problems. BTW: First time that "specular highlight" (or something shiny :wink: ) works for me!

Again and again: Greatest star program ever. Thank you a lot for your work!

Greets and ... PEACE!

Solneman

me again...

Post #6by Solneman » 17.04.2003, 20:08

...same problem (as described for Saturn) with Uranus... flickering corrupted texture (black holes in texture, program just before freezing)... perhaps the rings cause it :roll: ? Hey, and "bumpmapping" seems to function for me the first time - I first recognized it with Mercury and Mars...

...and: do this ATi shaders work now, because the "greyed out" menu-items (just working for nVidea in 1.2.5) have disapeared?

Byebye

Gordon
Posts: 83
Joined: 17.04.2003
With us: 21 years 7 months
Location: Paris, France

Post #7by Gordon » 17.04.2003, 23:04

hi solneman,

I have the problem with my ATI 8500 and XP and it's related to the rings (that s why uranus and saturn are concerned).

One solution (not the best) is to go to the solarsys file and to desactivate the lines describing the rings.

G.


Return to “Celestia Users”