Mars Terraforming Solar Reflectors - suggestions please?

General discussion about Celestia that doesn't fit into other forums.
granthutchison
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Joined: 21.11.2002
With us: 22 years

Post #21by granthutchison » 27.03.2003, 22:43

Here are the elements for a pair of Zubrin statite mirrors, hovering permanently over the Martian night side and illuminating the poles. (I've represented the mirrors by a pair of flattened spheres - thanks for the suggestion, Selden.) They're at the distance from the planet suggested by Zubrin - even at that distance, their areal density must be just 4g/sq.m, equivalent to a micron and a half thick sheet of aluminium, so bringing them in closer just isn't an option.
I've spun them slowly to keep them flat - it's clear that Selden is right and you couldn't hang anything from such filmy things without inducing distortions. So they have to be precessed to keep pace with Mars' movement around the Sun - maybe Mars-based lasers could be used to fine tune their position and precession?
If you play with this model, you'll notice the mirrors rising and falling relative to Mars - this is an artefact of the orbit I've used to keep them precisely on the Mars-Sun line, but it may well be realistic, too. As Mars approaches perihelion, the mirrors would be driven outwards (unless they were reefed in some way); at aphelion they'd fall inwards again. Their tilt would need fine adjustment (those lasers again!) to maintain stability and the direction of the reflected light.
A more unfortunate artefact is the libration of the mirrors in longitude - tilting east and west as they follow Mars around the Sun. This is definitely unrealistic, but I can't think of a way to get rid of it, given that Celestia supports only constant rotation and precession rates at present.

Code: Select all

# A pair of Zubrin solettas to help terraform Mars

"MarsMirrors" "Sol"
{
   #Mesh "empty.3ds" # An invisible placeholder ...
   Color [ 0 0 0 ]   #

   CustomOrbit "vsop87-mars" # ... at the centre of Mars ...

   Obliquity              1.8506  # ... with its equator 
   EquatorAscendingNode  49.479   # parallel to Mars' orbit
      
   Radius 75   # "Large" enough and "bright" enough to     
   Albedo 1.0  # prevent Celestia turning off its satellites
}

"#" "Sol/MarsMirrors"
{
   #Mesh "empty.3ds" # Another invisible placeholder
   Color [ 0 0 0 ]   #

   EllipticalOrbit           # Its "orbit" is a scale
   {                         # model of Mars' orbit around
   Period           686.980  # the sun, lying in the same
   SemiMajorAxis    214000   # plane as Mars' orbit, orientated
   Eccentricity     0.0934   # the same way, and with the
   LongOfPericenter 286.562  # same period

   MeanLongitude    305.974  # So it stays precisely opposite the sun
   }                         

   Obliquity               90           # On its side, with its
   EquatorAscendingNode    40.521       # pole aimed at Mars (90 - 49.479), and
   PrecessionRate          0.524032722  # precessing to maintain that orientation

   Radius 75   # "Large" enough and "bright" enough       
   Albedo 1.0  # to prevent Celestia turning off its satellites
}

"NorthMirror" "Sol/MarsMirrors/#"
{
   #Mesh "mirror.3ds"
   Radius          62.5      # 125km wide
   Oblateness      0.999999  # flat disc

   EllipticalOrbit
   {
   Period          1e12    # Essentially fixed in position,
   SemiMajorAxis   3392.3  # just under one Mars radius
   MeanLongitude   90      # to the north of Mars-Sun line
   }
   
   Obliquity              0.91  # Tilted to illuminate
   EquatorAscendingNode  180   # Mars' south polar region

   RotationPeriod        13.8  # Spin-stabilized, ~0.0001g at rim

   Albedo          1.0  # Bright as possible
}

"SouthMirror" "Sol/MarsMirrors/#"
{
   #Mesh "mirror.3ds"
   Radius          62.5      # 125km wide
   Oblateness      0.999999  # flat disc

   EllipticalOrbit
   {
   Period          1e12   # Essentially fixed in position
   SemiMajorAxis   3392.3 # just under one Mars radius
   MeanLongitude   270    # to the south of Mars-Sun line
   }
   
   Obliquity            0.91  # Tilted to illuminate
   EquatorAscendingNode  0     # Mars' north polar region

   RotationPeriod        13.8  # Spin-stabilized, ~0.0001g at rim

   Albedo          1.0  # Bright as possible
}


Grant

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Post #22by Empyrean » 28.03.2003, 00:33

I don't know if having a light beam would be the most realistic decision.
In space (as there is no massive amount of gas or dust to scatter the light ) there probably wouldn't be a sci-fi movie laser-type effect. Just a very bright spot when the observer is in the path of the beam. Don't know how easy that would be to implement, though.....

Calculus
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Post #23by Calculus » 28.03.2003, 00:58

Very nice models.
And good work Grant
---Paul
My Gallery of Celestial Phenomena:
http://www.celestiaproject.net/gallery/view_al ... e=Calculus


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