Object marker glow

General discussion about Celestia that doesn't fit into other forums.
Topic author
DOJOMO
Posts: 49
Joined: 10.08.2005
With us: 19 years 3 months

Object marker glow

Post #1by DOJOMO » 26.10.2010, 17:36

In this attached view of ISS some of the component parts are identified by a very bright blob. The range is quite close and a bit of a nuisance. Is there any way of turming these blobs off. They also show up on other objects like the moon and planets but always at a much greater distance. (In the 2 basic render paths they are not displayed.)
Thanks to the wonderful Earth V Texture, cloud V Texture and of course the immense, in all senses, ISS model.
Celestia svn 5178
Sony Vaio VPCF12c5E laptop Intel(R) Core(TM) i5 CPU M 450 @ 2.4GHz, 500gb hard drive, 1Gb nvidea GeForce GT 330M GPU Open GL 2.0, Windows 7 Professional 64 bit. Fully updated.

Avatar
selden
Developer
Posts: 10192
Joined: 04.09.2002
With us: 22 years 2 months
Location: NY, USA

Re: Object marker glow

Post #2by selden » 26.10.2010, 20:35

Edit ISS.SSC and replace all occurrences of
Class "spacecraft"
by
Class "component"

or replace
Albedo ...
by
Albedo 0.0001
Selden

Topic author
DOJOMO
Posts: 49
Joined: 10.08.2005
With us: 19 years 3 months

Re: Object marker glow

Post #3by DOJOMO » 26.10.2010, 22:39

Thanks Selden.
I've tried the spacecraft/component switch and it works perfectly.
Just a couple of observations:-
1/ Linuxman's ssc files do not use any albedo directives that I can find. So I haven't tried that method.
2/ I have one remaining blob that I need to track down. ( I've checked all 4 ssc files to replace spacecraft so I guess it is some other object definition).
But thanks once again for a fast and effective solution.
Celestia svn 5178
Sony Vaio VPCF12c5E laptop Intel(R) Core(TM) i5 CPU M 450 @ 2.4GHz, 500gb hard drive, 1Gb nvidea GeForce GT 330M GPU Open GL 2.0, Windows 7 Professional 64 bit. Fully updated.


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