i am newbie, Was possible to increaces size (pixel) of orbits and axis of planet
i mainly need to increaces size on orbit and refrence axis because i need to use video in my ipod.
but when i rendered video is very dull and then i convert in to ipod support format, in my ipod not possible to see orbit.
Is there any code or settings for best ipod video output.
thanks celestia team
Ipod video (was possible to increaces size of orbit)
Re: Ipod video (was possible to increaces size of orbit)
Currently, orbit paths are only 1 pixel wide.
However, they're widened somewhat if you enable Render/ anti-aliasing (or type a ctrl-X)
You might also try recording Celestia in a very small window.
Do either of these workarounds help?
However, they're widened somewhat if you enable Render/ anti-aliasing (or type a ctrl-X)
You might also try recording Celestia in a very small window.
Do either of these workarounds help?
Selden
Re: Ipod video (was possible to increaces size of orbit)
thanks for reply, yes i got best output with 640 * 480 resaulation rendering with Xvid code and converted to ipod with free best coverter for ipod (http://www.videora.com/en-us/Converter/iPod-classic/)selden wrote:Currently, orbit paths are only 1 pixel wide.
However, they're widened somewhat if you enable Render/ anti-aliasing (or type a ctrl-X)
You might also try recording Celestia in a very small window.
Do either of these workarounds help?
MY idea (newbie)
make some CHANGE to CONTROLS MENU (help menu)
i have spend one week to learn to capture the video in celestia, because not clear help > controls menu.
yes because of absence F11 (start/pause) in help > controls menu , on screen is not useful for newbie and look like unclear way. so please add new sub menu listing CAPTURE in( help > controls menu ) with F10,F11, and F12 it will be very helpfull.
Re: Ipod video (was possible to increaces size of orbit)
Here?s a trick that will give you orbit lines with any thickness you want:
1. Create an invisible mesh (a 100% transparent simple cube, for example)
2. Add one such cube for each planet to the SSC. A cube?s SemiMajorAxis = 0 (If the orbit is not a circle, you will have to fiddle with the cube?s orbit declarations, oblateness and orientation accordingly.), it?s radius will be the same as the orbit of the planet it corresponds to.
3. Create a 100% transparent PNG file with a size of 512x1024 px
4. Paint a horizontal, 1 pixel wide line in the PNG, running from edge to edge exactly in the middle. Make it a bright color.
5. Add the PNG file to each cube as a cloudmap. Set the cubes to emissive.
6. To get wider orbit lines, make the line in the PNG as thick as you like...
- rthorvald
1. Create an invisible mesh (a 100% transparent simple cube, for example)
2. Add one such cube for each planet to the SSC. A cube?s SemiMajorAxis = 0 (If the orbit is not a circle, you will have to fiddle with the cube?s orbit declarations, oblateness and orientation accordingly.), it?s radius will be the same as the orbit of the planet it corresponds to.
3. Create a 100% transparent PNG file with a size of 512x1024 px
4. Paint a horizontal, 1 pixel wide line in the PNG, running from edge to edge exactly in the middle. Make it a bright color.
5. Add the PNG file to each cube as a cloudmap. Set the cubes to emissive.
6. To get wider orbit lines, make the line in the PNG as thick as you like...
- rthorvald