Hello everybody,
iam absolutly new in Celestia. I try to create my Earth looks like "the original" - add bumps, better textures etc, but somethin is wrong. I try to find any infromations, but iam not succesful. So, can someone help me? This is my Earth option in solar system
*START*
"Earth" "Sol"
{
Texture "earth8k.dds"
# Texture "earth8k.dds"
NightTexture "earth-night8k.dds"
SpecularTexture "earth-spec.dds"
Color [ 0.85 0.85 1.0 ]
SpecularColor [ 0.5 0.5 0.55 ]
SpecularPower 25.0
HazeColor [ 1 1 1 ]
HazeDensity 0.3
Radius 6378
Oblateness 0.003
NormalMap "earth8k.jpg"
BumpMap "earthbump.jpg"
BumpHeight 4.5
Atmosphere {
Height 60
Lower [ 0.30 0.52 0.65 ]
Upper [ 0.26 0.47 0.84 ]
Sky [ 0.30 0.48 0.82 ]
CloudHeight 7
CloudSpeed 65
CloudMap "earth-clouds.dds"
}
CustomOrbit "vsop87-earth"
EllipticalOrbit {
Period 1.0000
SemiMajorAxis 1.0000
Eccentricity 0.0167
Inclination 0.0001
AscendingNode 348.739
LongOfPericenter 102.947
MeanLongitude 100.464
}
RotationPeriod 23.9344694 # 23.93419
Obliquity -23.45
RotationOffset 280.5 # offset at default epoch J2000
Albedo 0.30
}
*END*
But the image looks like this (i mean, no green, the bmp work bad, in my Celestia- i know, it is my falt, but where?):
Can someone tells me, what files (step by step) i mus use for excellent wiev? An what is best to virte in Sol/Earth config?[/img]
Newbie neeed help with Celestiha - I want wonderful Earth
Newbie neeed help with Celestiha - I want wonderful Earth
Last edited by kary on 14.06.2003, 11:40, edited 1 time in total.
MORE Info:
So,
i think, that the problem is not in the HARDWARE. I have AMD At XP 2000+, 512 MB DDR 333 RAM, + NVIDIA GeForce MX 440 (DDR 64 MB RAM).
There is log from my OpenGL from Celestia
*START*
Vendor: NVIDIA Corporation
Renderer: GeForce4 MX 440/AGP/SSE/3DNOW!
Version: 1.4.0
Max simultaneous textures: 2
Max texture size: 2048
Supported Extensions:
GL_ARB_imaging
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_program
GL_ARB_window_pos
GL_S3_s3tc
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shared_texture_palette
GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_fence
GL_NV_fog_distance
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_register_combiners
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NVX_ycrcb
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SGIS_texture_lod
GL_WIN_swap_hint
WGL_EXT_swap_control
*END*
i think, that the problem is not in the HARDWARE. I have AMD At XP 2000+, 512 MB DDR 333 RAM, + NVIDIA GeForce MX 440 (DDR 64 MB RAM).
There is log from my OpenGL from Celestia
*START*
Vendor: NVIDIA Corporation
Renderer: GeForce4 MX 440/AGP/SSE/3DNOW!
Version: 1.4.0
Max simultaneous textures: 2
Max texture size: 2048
Supported Extensions:
GL_ARB_imaging
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_program
GL_ARB_window_pos
GL_S3_s3tc
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shared_texture_palette
GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_fence
GL_NV_fog_distance
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_register_combiners
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NVX_ycrcb
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SGIS_texture_lod
GL_WIN_swap_hint
WGL_EXT_swap_control
*END*
It's *not* your fault, only a little inexperience (but that will disappear in time, i hope). I'm not the best at textures (My graphics card is far worse than yours) but I'll try to help.
Make sure the files you have referenced (earth8k.jpg, earth8k.dds, etc) are placed in one of the directories of the Textures folder (preferrably in the Hires one).
Also, as ElPelado noted, I think you must declare only NormalMap or Bumpmap, not both at the same time. Comment out with # whatever you want to disable.
I'm not sure if your "earth8k.jpg" is a NormalMap. Disable it first, and test. You can always restore it and disable the Bumpmap.
Make sure the files you have referenced (earth8k.jpg, earth8k.dds, etc) are placed in one of the directories of the Textures folder (preferrably in the Hires one).
Also, as ElPelado noted, I think you must declare only NormalMap or Bumpmap, not both at the same time. Comment out with # whatever you want to disable.
I'm not sure if your "earth8k.jpg" is a NormalMap. Disable it first, and test. You can always restore it and disable the Bumpmap.
Last edited by jamarsa on 14.06.2003, 16:45, edited 1 time in total.
I found the error
It is in the using normal map and bump map. Bug is here:
NormalMap "earth8k.jpg"
BumpMap "earthbump.jpg"
BumpHeight 4.5
but it must to be set like ths
# NormalMap "earth8k.jpg"
BumpMap "earthbump.jpg"
BumpHeight 4.5
Because is impossible to use both ) Iam stupid )
NormalMap "earth8k.jpg"
BumpMap "earthbump.jpg"
BumpHeight 4.5
but it must to be set like ths
# NormalMap "earth8k.jpg"
BumpMap "earthbump.jpg"
BumpHeight 4.5
Because is impossible to use both ) Iam stupid )
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By the way, you were using your earth texture(earth8k.dds) as a normal map. you werent using a normalmap.
try to find another normalmap in the internet and you will see how they look like.
try to find another normalmap in the internet and you will see how they look like.
---------X---------
EL XENTENARIO
1905-2005
My page:
http://www.urielpelado.com.ar
My Gallery:
http://www.celestiaproject.net/gallery/view_al ... y-Universe
EL XENTENARIO
1905-2005
My page:
http://www.urielpelado.com.ar
My Gallery:
http://www.celestiaproject.net/gallery/view_al ... y-Universe
Can U help me?
Can U give me the best URL for best wiev? Thanx...
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- Posts: 862
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- Contact:
sorry, but i dnot know. my video card is not the best, and i dont have the best textures for earth. and i dont even know where to find them. try searchinf in the "textures forum".
here you have a normalmap of the moon, to see how it looks like:
here you have a normalmap of the moon, to see how it looks like:
---------X---------
EL XENTENARIO
1905-2005
My page:
http://www.urielpelado.com.ar
My Gallery:
http://www.celestiaproject.net/gallery/view_al ... y-Universe
EL XENTENARIO
1905-2005
My page:
http://www.urielpelado.com.ar
My Gallery:
http://www.celestiaproject.net/gallery/view_al ... y-Universe
Hi kary,
First a question: Can your GF 4 MX show effects like bumpmapping and specular reflections (has this card pixel shadder and vertex shadder) ? I'm not sure.
If that's so than I recommend to use a 4K bump map ( JPG or PNG format ). A 8k map needs 170mb (grafic-)ram and that's to much for the most sytems.
The possibility to use normal maps instead of bump maps is relativ new to Celestia and only the latest version ( 1.3.1pre3 ) works correct with these. Therefore you will probably not find a (correct) normal map for earth at the moment.
Keep your eyes open until Fridger update his texturefoundery and I think there will be nice nomal maps.
Bye Jens
First a question: Can your GF 4 MX show effects like bumpmapping and specular reflections (has this card pixel shadder and vertex shadder) ? I'm not sure.
If that's so than I recommend to use a 4K bump map ( JPG or PNG format ). A 8k map needs 170mb (grafic-)ram and that's to much for the most sytems.
The possibility to use normal maps instead of bump maps is relativ new to Celestia and only the latest version ( 1.3.1pre3 ) works correct with these. Therefore you will probably not find a (correct) normal map for earth at the moment.
Keep your eyes open until Fridger update his texturefoundery and I think there will be nice nomal maps.
Bye Jens
jim wrote:Hi kary,
First a question: Can your GF 4 MX show effects like bumpmapping and specular reflections (has this card pixel shadder and vertex shadder) ? I'm not sure.
The Geforce 2 MX does specular and bump mapping (hardware pixel shader, software vertex shader) so presumably the Geforce 4 MX can too.
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