internal timing weirdness
Posted: 30.09.2019, 16:00
Hi all-
A week or so ago the community helped me get Celestia 1.7 running on Linux. For the most part, things are working well, but i've come across a curious issue.
Something seems messed up with the time. If i'm running Celestia on screen and let it go for hours on end, it stays synced. But if i'm working on a different workspace, the time inside Celestia is sped up. To try to quantify this, i put Celestia on real time, and let it run for 3 hours. After 3 hours, the Celestia clock was the correct 3 hours ahead from when i started. But this time I switched to another workspace, and waited for 3 hours. When i came back, Celestia was not 3 hours ahead of when i left, but an additional 2 hours 9.5 minutes ahead. In the 3 hours of real time i was away, Celestia's internal time had advanced 5 hours 9.5 minutes.
So something about being on another workspace is causing the Celestia internal clock to speed up significantly. Not sure if anything can be done about this, but at worst i figure it's something to put to the developers for the next version.
-Fizz
A week or so ago the community helped me get Celestia 1.7 running on Linux. For the most part, things are working well, but i've come across a curious issue.
Something seems messed up with the time. If i'm running Celestia on screen and let it go for hours on end, it stays synced. But if i'm working on a different workspace, the time inside Celestia is sped up. To try to quantify this, i put Celestia on real time, and let it run for 3 hours. After 3 hours, the Celestia clock was the correct 3 hours ahead from when i started. But this time I switched to another workspace, and waited for 3 hours. When i came back, Celestia was not 3 hours ahead of when i left, but an additional 2 hours 9.5 minutes ahead. In the 3 hours of real time i was away, Celestia's internal time had advanced 5 hours 9.5 minutes.
So something about being on another workspace is causing the Celestia internal clock to speed up significantly. Not sure if anything can be done about this, but at worst i figure it's something to put to the developers for the next version.
-Fizz