Help with Anim8or
Posted: 04.01.2019, 08:44
Help, total beginner ! I cant get my textures to work in it
I can texture my model with textures from 1.6.1 like amalthea.jpg and callisto.jpg but as soon as I try to modify those with some bits from the new image from New Horizons it all goes wrong and I just get un-textured white blobs.
Then I tried simply loading callisto into IrfanView and saving it straight out as a copy with no messing but no good ! white blob AhHa thinks I - wrong image program ? So tried again in GIMP - white blob !! It seems that someting (obvious ?!) is getting messed up by those two progs. They look identical to me !
Any guesses what I should try next ? Thanks.
Update : I must be doing something really very stupid because I cant even get the inbuilt Checks pattern on the model the only things that work are textures out of c1.6.1. So it cant be my old OpenGL problem can it ? else the 161 texture wouldnt work either ? I'm running out of hair to pull !
[ Background -
Thought it would be a good idea to find out how to make models in Celestia, especially as Ultima Thule is in need of one !
I found my way to 3ds things and Anim8or.
Bit of a struggle with it ( all the tutorials were already way over my head ! ) but eventually I got two simple spheres joined together and exported ok and using @Anthony B. Russo's MU69 ssc was able to view it in Celestia. ]
I can texture my model with textures from 1.6.1 like amalthea.jpg and callisto.jpg but as soon as I try to modify those with some bits from the new image from New Horizons it all goes wrong and I just get un-textured white blobs.
Then I tried simply loading callisto into IrfanView and saving it straight out as a copy with no messing but no good ! white blob AhHa thinks I - wrong image program ? So tried again in GIMP - white blob !! It seems that someting (obvious ?!) is getting messed up by those two progs. They look identical to me !
Any guesses what I should try next ? Thanks.
Update : I must be doing something really very stupid because I cant even get the inbuilt Checks pattern on the model the only things that work are textures out of c1.6.1. So it cant be my old OpenGL problem can it ? else the 161 texture wouldnt work either ? I'm running out of hair to pull !
[ Background -
Thought it would be a good idea to find out how to make models in Celestia, especially as Ultima Thule is in need of one !
I found my way to 3ds things and Anim8or.
Bit of a struggle with it ( all the tutorials were already way over my head ! ) but eventually I got two simple spheres joined together and exported ok and using @Anthony B. Russo's MU69 ssc was able to view it in Celestia. ]