Glowy bits are offset
Posted: 31.07.2011, 08:29
Just for fun I decided to recreate the scene from the cover of the old TSR roleplaying game Star Frontiers: Knight Hawks
However, I can't seem to get the glowy bits to line up right.
My meshes both have a boundary object that encompasses the entirety, and is the same boundary object (6 polys positioned around the scene) -- I thought that would make both line up as they are the same size from Celestia's POV, theoretically (and they do seem to be the same size, just in the wrong place).
The goal of course is to have the rockets and lasers, which have emissive set to true, to line up with the non-glowy mesh bits.
can anyone help?
However, I can't seem to get the glowy bits to line up right.
My meshes both have a boundary object that encompasses the entirety, and is the same boundary object (6 polys positioned around the scene) -- I thought that would make both line up as they are the same size from Celestia's POV, theoretically (and they do seem to be the same size, just in the wrong place).
The goal of course is to have the rockets and lasers, which have emissive set to true, to line up with the non-glowy mesh bits.
can anyone help?