Verz Veraldi wrote:8O
okay, how to do it?
At least a tutorial to make that from scratch to complete (a tutorial with image will be better)
remember, i'm totally blind when it's about c++ language..
Sorry Verz, but I do not understand. I cannot help you with 3ds MAX since I no longer have used it from its 2.0 version for DOS (3D Studio). When you quote "C++" do you mean its scripting language? Otherwise why do you tell about C++? Do you mean Perl, perhaps? Its is similar, but it is another thing. The C++, Perl, Lua, Java, Ruby, PHP etc. are languages in which is possible to write the 3ds Max output (OBJ) to CMOD, and in this I can help you; but I need to know the header of the 3ds MAX OBJ converter which can add different text's strings accordingly with the different version of 3ds MAX. Just do spray some points, save it and paste the OBJ's text as code here, in this thread.
Instead, about where and how to modelling points with 3ds MAX, you must to know the program, even with the "try and error" method; being aware that a complete knowledge of 3ds MAX requires
years of use. Cham's models are made with Mathematica, which gets such forms mathematically, by operating on equations. Also 3ds Max has a "mathematic" section for modelling, even though the usual deformation's tools can do well for you. Where on 3ds Max such tools are, I cannot tell you, not having the program. Anyhow, there are lots of sites dedicated to 3ds MAX tutorials:
http://www.3dlinks.com/links.cfm?catego ... N=49277999http://www.tutorialized.com/tutorials/3DS-MAX/1http://www.3dstudiomaxtutorials.com/http://www.cgrats.com/and theirs embedded links.