Mie scattering setting?
Posted: 11.04.2009, 20:14
Tx to Asteroid who post a link in Linuxman ISS thread with beautiful shots, I'm now in front of little problem. Have a look: true shot versus a BMNG texture + some Mie scattering settings following (after the pict) within Celestia:
The mie scattering settings I'm using for the above screen shot: (settings from Fridger if I'm not wrong)
Now, what kind of setting could give a result similar to the above shot from ISS?
I'm conscientious my screen is probably not at the right angle/distance/time but the difference is so huge that I don't think it's so important at this point. No need to say I never saw such blue under whatever circumstances within Celestia.
The mie scattering settings I'm using for the above screen shot: (settings from Fridger if I'm not wrong)
Code: Select all
Mie 0.0050
MieAsymmetry -0.35
Rayleigh [ 0.0008121 0.0020775 0.00375 ]
Absorption [ 0.00057 0.0004 0.0 ]
MieScaleHeight 15
Now, what kind of setting could give a result similar to the above shot from ISS?
I'm conscientious my screen is probably not at the right angle/distance/time but the difference is so huge that I don't think it's so important at this point. No need to say I never saw such blue under whatever circumstances within Celestia.