I want to change the flare color of some star-spectral-types, and it appears to me that the only way to do that is by modifying render.cpp.
I usually use and prefer a binary installation, but I need to run my own mod this time. I've never compiled something from source, and I can't find any tutorial on how to do this. Help would be appreciated
Thanks in advance.
How can I compile celestia from source on Mac OSX?
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Topic authorleifanator
- Posts: 6
- Joined: 24.10.2011
- With us: 13 years 1 month
Re: How can I compile celestia from source on Mac OSX?
how to build Celestia is described in the WikiBook at
http://en.wikibooks.org/wiki/Celestia#Development
http://en.wikibooks.org/wiki/Celestia#Development
Selden
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Topic authorleifanator
- Posts: 6
- Joined: 24.10.2011
- With us: 13 years 1 month
Re: How can I compile celestia from source on Mac OSX?
selden wrote:how to build Celestia is described in the WikiBook at
http://en.wikibooks.org/wiki/Celestia#Development
It came up with 1 error:
Code: Select all
GCC 4.2 is not compatible with the Mac OS X 10.4 SDK (file POConverter.m)
Is there a way to get around this?
Also, in that line, it says 'Mac OS X 10.4'. That must be the version of xcode? I'm running OSX 10.6 - Intel.
EDIT: I'm going to try installing xCode 3.2.6 and using that instead. I post my results when I'm done.