t00fri wrote:Malenfant wrote:
But one serious flaw in Celestia when it comes to scientific use is that it cannot directly simulate gravity, and that pretty much renders it useless for scientific simulation.
This certainly NOT a flaw, but a deliberate decision with scientific applications in mind!
No, it's a flaw. It may be a deliberate one, but from a scientific perspective it limits the use of Celestia significantly.
I cannot place an object around another body and then have Celestia figure out its period and orbit or what see what happens to it because of perturbations from other nearby bodies.
The only things you can use Celestia for is to (a) show what the universe looks like and (b) show objects moving on pre-defined orbits that may or may not be accurate or may not even have any relation to reality (you can have a planet orbiting a 1 solar mass star at 30 AU, with an orbital period of 2 hours if you like).
I'm not saying that gravity needs to be added to Celestia here, but it is pretty clear to me that by not simulating the most important force in the large scale universe, Celestia is much more limited as a scientific tool.
Knowledgable
scientists are certainly happy that they don't have to mess around in Celestia with INCORRECT implementations of gravity.
So what do these "knowledgeable scientists" use Celestia for then? For example, displaying hundreds of generalised galaxies doesn't seem to be very useful scientifically. It can be used to show a a scientist where a galaxy is, sure, but they're not going to be able to do much more with it.
As you've said, Celestia is very useful for displaying a general 'snapshot' of the universe, with generalised galaxies, predefined binary orbits and extrasolar planet orbits and worlds with realistic textures. It's getting one step closer to actual realism with the new photometric rendering code that Chris is writing. As such though, it's a brilliant
visualisation tool, which makes it an incredibly good
educational tool.
Heck, you've even said yourself that you'd like to see lots of alternative multiple wavelength textures in Celestia - again that's great for visualisation and education, but all a scientist is going to be able to do with that is just see what something looks like in IR or X-Rays. He can't actually
do anything with that data in Celestia - he'd need to use other, much more specialised applications to actually manipulate that data.
So as a
scientific tool - i.e.
a tool by which to do scientific examination of data, Celestia isn't that great at all. A scientist would find the orbitsimulator program - which does include gravity - much more useful. But as an
educational tool, that can be used to display the universe in different wavelengths or the placement of galaxies or extrasolar planets or the appearance of the solar system and so on, Celestia is practically unrivalled.