Create an official .cmod plugin for Blender and other applications
Posted: 18.01.2021, 20:44
Recently, I posted a link to an ISS model from NASA, which had a very nice SpaceX Cargo Dragon model docked to one of the ports. Having managed to extract it from the original model in Blender 2.9. I have now had to deal with essentially back porting it from the newest version of Blender, down to 2.79. Which was the last version to support the .3ds import/export plugin. So far, this has yielded zero success.
Knowing that .3ds isn't getting any younger, and that Blender is unlikely to bring this option back anytime soon, I would really like to see something like an official .cmod import/export plugin for the newest version of Blender. If that wasn't possible however, then perhaps future versions of Celestia beyond 2.7, could consider supporting a wider array of 3d model filetypes. I have no doubt that an undertaking like this would be quite difficult, at least in the eyes of a non programming person like myself. However, I feel that from a long term perspective, especially when I think about the post 2.7 era, the idea of enabling Celestia to support more filetypes or have an official .cmod plugin for applications such as Blender; could be significantly more helpful when it comes to bringing in new add-on content as well as enabling Celestia to stay both relevant & flexible in the future from my perspective.
One more idea I thought of was perhaps Celestia reaches out to Blender and offers to maintain the .3ds plugin, though I have no clue what that would entail, or if it is even a good idea period.
Knowing that .3ds isn't getting any younger, and that Blender is unlikely to bring this option back anytime soon, I would really like to see something like an official .cmod import/export plugin for the newest version of Blender. If that wasn't possible however, then perhaps future versions of Celestia beyond 2.7, could consider supporting a wider array of 3d model filetypes. I have no doubt that an undertaking like this would be quite difficult, at least in the eyes of a non programming person like myself. However, I feel that from a long term perspective, especially when I think about the post 2.7 era, the idea of enabling Celestia to support more filetypes or have an official .cmod plugin for applications such as Blender; could be significantly more helpful when it comes to bringing in new add-on content as well as enabling Celestia to stay both relevant & flexible in the future from my perspective.
One more idea I thought of was perhaps Celestia reaches out to Blender and offers to maintain the .3ds plugin, though I have no clue what that would entail, or if it is even a good idea period.