Celestia 1.7 will support GL2 only (2.1 actuallly), no need to bother about ancient hw.
I'd suggest that all new textures have free licenses or be in public domain.
And actually what you propose is being made by Celestia Origin team.
Graphics and Resolutions Development for Celestia
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Topic authoronetwothree
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Yes, all textures in a future release will be in DDS format. We will completely abandon JPEG and PNG. It is the most productive and compresses well in archives.onetwothree wrote:And actually what you propose is being made by Celestia Origin team.
The proposed texture resolutions are too small by modern standards. From my own experience I know that even on fairly old laptops (with drivers installed), everything will correctly display at least until to 4K. There is nothing to say about stronger systems. I myself have a 128 MB of video memory and 64K works without a glitch.
In those rare cases, when even 4K will not be displayed, you can apply virtual textures of levels 0-1.
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Since the original post was a copied post, and although I deleted it, the responses remain, I'll just rename this to a more proper post, and anyone can feel free to talk about resolutions and graphics here
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Lack of support of the older render paths in !.7.0 might explain the BEX errors I keep getting when I try and launch 1.7.0 on my D820.
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I have over 40 computers, trying to list them here would be a pain.
Responsible for the NEO catalog: https://celestiaproject.space/forum/viewtopic.php?f=23&t=22203
And mod of the Discord server.