As in the title, 3D sound implementation in Celestia is on the way. It uses OpenAL & ALUT.
What should be implemented in first Pull Request:
* Playing from small PCM fiels (*.vaw).
* Playing dynamically generated tone.
* Looping playback.
* Use as sound source any selectable Celestia object.
* Setting volume, gain etc per source.
* LUA interface for everything listed above.
What should be implemented later:
* Playing from larger fiels (streaming).
* Playing various audio formats (using libsox or even ffmpeg).
What can be broken after first pull request:
* Missing OpenAl & ALUT headers & libraries on various platforms...
News: 3D sound implementation in Celestia is on the way
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Topic authorpirogronian
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News: 3D sound implementation in Celestia is on the way
Still formally developer, but too tired to develop. I feel sad, but Celestia is going forward despite it.
Btw, the universe is ruled by electricity.
Btw, the universe is ruled by electricity.
- DaveBowman2001
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